Строгий просчет
Попробовала сценарии в Стиме, не понравилось. Требуется строго определенный набор карт и порядок их применения в ход, то есть вы просто будете подбирать это раза по три точно.
соло сценарии Глума могут издать
Если до 2 250 000 на предзаказе Forgotten circles наберем, то напечатают соло-сценарии и карты предметов.
эксклюзив CrowdRepublic — бумажную книгу и карты предметов получат только участники предзаказа дополнения «Забытые круги»
https://crowdrepublic.ru/blog/1030035
осталось набрать еще 500 т.р.
Наберется, можно даже не сомневаться.
StX написал 2 года назад: #
Ссылки на файлы
Оригинальная книга и предметы на гугл диске https://drive.google.com/drive/folders/0B8ppELln5Z0rdFhFTVljWXFyTUE
Рабочая (18.04.2020) ссылка на русскую версию https://vk.com/doc-90851411_511022923?dl=04ff7cdd4a3c4d8370
Ссылка на эл. версию книги от CrowdRepublic
https://vk.com/doc70886423_486303769?hash=117e9deff46cd20e70&dl=4c40d8c8d1f8db6b9d
AlonZo написал 4 года назад: #
Это дополнение вообще где-то продаётся и стоит ли оно покупки?
Его переведут и бесплатно выложат после русификации основной игры.
AlonZo написал 3 года назад: #
Спасибо!
Решил всё же взять. Ладно, что фактически персональные квесты выложат в будущем, но мне очень понравились дополнительные карты, особенно отсылки в них.
About This Content
The Solo Scenarios: Mercenary Challenges DLC is the digital adaptation of the Solo Scenarios board game expansion for Gloomhaven, the critically acclaimed Tactical RPG.
Face 17 new carefully crafted missions by Isaac Childres, designer of the Gloomhaven Board Game. Each scenario comes with its own unique reward. There is a twist however, you can only complete each mission with its specific mercenary!
Each deadly scenario plays around the strengths and weaknesses of a specific mercenary and the reward is tailored to them. The scenarios are unlocked once the required mercenary reaches level 5 in the Story Campaign, giving you time to hone your skills. Additionally, you can unlock the items within the Guildmaster through that character’s story scenarios.
You can also take your current multiplayer save and complete the Solo Scenarios on your own and import them into your or the hosts’ next session. Alternatively, you can spectate your friends hopelessly trying to succeed in real time!
Face your greatest challenge
Extending the narrative of the Story Campaign, these scenarios are significantly harder than the base game. Play at your own risk, mercenary.
This DLC comes with:
- 17 new exquisitely punishing scenarios, each tailored to a specific base game Mercenary
- 17 new items, one for each of the original Mercenaries
- Items & scenarios reworked and rebalanced by Isaac Childres to better fit the digital version
- New unique enemies…
To access the content of Solo Scenarios: Mercenary Challenges in multiplayer co-op, every player will need to own the DLC.
© Twin Sails Interactive 2022. Gloomhaven™ is a trademark of Cephalofair games. All rights reserved. Gloomhaven: Digital Edition developed by Flaming Fowl
What Curators Say
1 Curator has reviewed this product. Click here to see them.
Twin Sails Interactive и Flaming Fowl Studios выпустили новый DLC для Gloomhaven, The Solo Scenarios: Mercenary Challenges, в Steam, GoG и Epic Games Store для ПК и Mac. Это новое суровое DLC представляет собой цифровую адаптацию дополнения к настольной игре, разработанного Исааком Чайлдресом, которое было доработано и перебалансировано для цифровой игры. Это второе дополнение предложит 17 смертоносных одиночных сценариев, которые игроки могут выполнить, чтобы получить 17 уникальных предметов, каждый из которых предназначен для одного конкретного наемника.
Одиночные сценарии предлагают еще более жестокие испытания, чем основная игра для опытных игроков, поскольку они предназначены для прохождения только одним конкретным наемником. И награды, и сценарии были тщательно разработаны с учетом сильных и слабых сторон выбранного наемника и дадут игрокам 20 часов дополнительного контента. Чтобы получить доступ к этим захватывающим сценариям, наемник должен достичь 5-го уровня в сюжетной кампании. Как только сценарий будет завершен, наемник будет вознагражден уникальным предметом, который может использовать только он. Награды также будут доступны в режиме Guildmaster, и игрокам нужно будет выполнить 2-ю сюжетную миссию, чтобы получить к ним доступ.
Игроки могут принять вызов в одиночку в многопользовательском режиме и пройти одиночный сценарий в одиночку, пока друзья смотрят. Игроки также могут решить задачу в автономном режиме, а затем импортировать свои награды в многопользовательское сохранение.
Новости
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Разработчики из британской Flaming Fowl Studios сообщили дату релиза второго дополнения к тактической ролевой игре Gloomhaven. Solo Scenarios: Mercenary Challenges с испытаниями повышенной сложности выйдет 22 сентября.
Источник изображений: Flaming Fowl Studios
Solo Scenarios: Mercenary Challenges — это цифровая адаптация дополнения Solo Scenarios для настольной версии Gloomhaven. Все сценарии и предметы для видеоигровой адаптации переработал и сбалансировал Айзек Чилдрес (Isaac Childres), дизайнер оригинальной «настолки».
DLC будет стоить $5 и добавит следующее:
- 17 новых «восхитительно жестоких» сценариев, каждый из которых создан для конкретного наёмника из основной игры с учётом его сильных и слабых сторон (общая продолжительность — около 20 часов);
- 17 новых предметов, которые может использовать только один определённый наёмник;
- новые уникальные враги и испытания.
Gloomhaven — Solo Scenarios: Mercenary Challenges
Новые испытания откроются по достижении пятого уровня наёмника в сюжетной кампании. В режиме Guildmaster при выполнении второй сюжетной миссии для каждого героя разблокируются уникальные награды. Другие пользователи, купившие DLC, смогут наблюдать за прохождением миссий в режиме зрителя. Также можно пройти новые сценарии в автономном режиме, а затем импортировать награды в мультиплеерное сохранение.
Gloomhaven — Solo Scenarios: Mercenary Challenges
Как и в настольном первоисточнике, в адаптации Gloomhaven игроки управляют бандой наёмников, выполняющих задания в окрестностях города Мрачная Гавань. Каждый персонаж наделён уникальными навыками и способностями. Сражения происходят на поле, разделённом на шестигранники. Каждый пользователь выбирает по две карты за ход, причём применить можно только верхнюю половину одной и нижнюю половину другой.
В режиме Guildmaster предлагается возглавить собственную гильдию и пройти эксклюзивные задания с новыми историями, квестами, NPC и переделанной картой мира. Игра поддерживает одиночный режим и онлайновый кооператив на четверых.
Первоначальная версия вышла в раннем доступе Steam в июле 2019 года, а в октябре 2021-го состоялся релиз финального варианта. В мае этого года вышло платное дополнение Jaws of the Lion с новыми сюжетными сценариями, наёмниками, врагами, боссами и ранее скрытой частью города. Игра получила на площадке более девяти тысяч отзывов и имеет рейтинг 87 %.
Gloomhaven также доступна в GOG. В 2023-м разработчики планируют выпустить её на PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, S и Nintendo Switch.
Если вы заметили ошибку — выделите ее мышью и нажмите CTRL+ENTER.
Самые обсуждаемые публикации
Gloomhaven: Scenarios [Board Game Link] 
Table of Contents
- Creating new scenarios
- Bonus Scenarios — Official
- Official Demo Scenario
- Solo Scenarios
- DT1 The Dice Tower 2018 Scenario (The Tower of Misfortune)
- DT2 The Dice Tower 2019 Scenario (The Catacombs of Chaos)
- DT3 The Dice Tower 2020 Scenario (Assault on the Morning Star)
- No Pun Included Season 1 Scenario (The End of The World)
- No Pun Included Season 2 Scenario (Beyond the End of the World)
- No Pun Included Season 3 Scenario (Memories of Gloomhaven)
- The Man vs. Meeple Season 2 Scenario (The Lucky Meeple)
- SC1 The Secret Cabal Season 1 (Secrets of the Lost Cabal)
- SC2 The Secret Cabal Season 2 (Return of the Lost Cabal)
- SC3 The Secret Cabal Season 3 (Twilight of the Lost Cabal)
- Children Miracle Workers (Twitch Stream)
- P.C.D.S Part 1 and Part 2 (Twitch Stream)
- Extra Life 2020 Scenarios (Twitch Stream)
- Seeker of Xorn — Bonus Quests
- F1 Watching the Vigil
- Bonus Campaigns — Official
- Into The Unknown: Gloomhaven’s 2nd Printing Community-Driven Mini Campaign
- ITU-01 Just Another Night
- ITU-02 A Quatryl Scorned
- ITU-03 Unreliable Medicine
- ITU-04 Unlikely Allies
- ITU-05 The Sun Spire
- ITU-06 A Ship in a Storm
- ITU-07 Arrival in Chains
- ITU-08 The Doctor’s Lab
- ITU-09 Skewed Perspective
- ITU-10 Panic Room
- Capital Intrigue: Community-Driven Mini Campaign
- CI-01 Blood and Glory
- CI-02 Jailbreak
- CI-03 Slippery Slope
- CI-04 Emergent Evidence
- CI-05 They Just Keep Coming
- CI-06 Peer Pressure
- CI-07 The Chase
- CI-08 Breaking And Entering
- CI-09 Legal Entanglements
- CI-10 Beasts of Order and Chaos
- The Infinite Beyond: Community-Driven Mini Campaign
- IB1 Planar Prison
- IB2 Gas Giants
- IB3 A Beast in the Clouds
- IB4 Exposed
- IB5 The Horn of G’threbrax
- IB6 A House of Doors
- IB7 Ascendance
- IB8 The Other Side of Infinity
- IB9 Blood in the Streets
- IB10 The Many Paths Before Us
- The Blacksmith and the Bear: Community-Driven Mini Campaign
- BB-01 Rocky Start
- BB-02 Nest of Pain
- BB-03 Hissing in the Dark
- BB-04 Crystal Rampage
- BB-05 Call of the Star Iron
- BB-06 Blood for Iron
- BB-07 Descent into Madness
- BB-08 Spreading Joy
- BB-09 Emerging Malevolence
- BB-10 Spirited Escape
- Bonus Scenarios — Unofficial (Fan Creations)
- The Pit
- INDIANA JONES AND THE TEMPLE OF GLOOM
- Ancient Labyrinth
- One Too Many
- Accursed Crypt
- The Orchid’s Garden
- Kaitum’s Hideout
- Vault Assult
- Bonus Campaigns — Unofficial (Fan Creations)
- Blood and Sand
- B&S-01 All Over the Map
- B&S-02 Troubled Waters
- The Lost Citadel Mini-Campaign
- TLC-01 Chandar
- Shivering Gloom Mini-Campaign
- SG-01 Escape From The Kobold’s Prison
- SG-02 The Slave Pit
- SG-03 *TBD*
- SG-04 The Plains of No Hope
- SG-05 The Lost River Temple
- The Storm Mini-Campaign
- TS-01 Decrepit Tower
- TS-02 Forgotten City Of Lirudru
- TS-03 King Palace
- TS-04 Merchant Guild
- TS-05 Desecrated Cathedral
- TS-06 The Ice Peak
- TS-07 Underwater Maze
- TS-08 Plane of Elemental Fire
- TS-09 Altar Of The Sorcerer
- TS-10 Carbeorn Palace
- TS-11 Inside The Sword
- TS-12 Return To Gloomhaven (Interlude)
- TS-13 The Dark Pact
- TS-14 Alone In The Darkness
- TS-15 The Elemental Renegade
- Reasonable Doubt Mini-Campaign
- RD-01 Between Both Sides
- Ice Rift Mini-Campaign
- IR-01 The Stray Otter
- IR-02 Unusual Customs
- IR-03 A Ship Besieged
- IR-04 Gloomhaven Secure Storage
- IR-05 Secure Storage Heist
- IR-06 Savvas Light Temple
- IR-07 Plane of Mist
- IR-08 Cape Horn
- IR-09 Telling Fortunes
- IR-10 Mountain Army
- IR-11 Spoils of War
- IR-12 Stormsinger
- IR-13 Temple of the Four Elements
- IR-14 Cold War
- IR-15 The Calm Before The Storm
- IR-16 War Economy
- IR-17 A Ship Imperiled
- IR-18 Boulder Pass
- IR-19 Under Siege – Bridge Of Ice
- IR-20 Under Siege – Roaring Earth
- IR-21 Sleeping Beauty (solo)
- IR-22 Opposites Attract (solo)
- IR-23 Unpoisoning The Well (solo)
- IR-24 The Perfect Prediction (solo)
- Road to Frosthaven Mini-Campaign
- Cloud Isle Mini-Campaign
- ISLE-01 Messenger’s Errand
- ISLE-02 Rendezvous Point
- ISLE-03 Poison Fields
- ISLE-04 Flower Temple
- ISLE-05 Towering Tree
- ISLE-06 Pools of Fire
- ISLE-07 Earthen Caverns
- ISLE-08 Heart of the Tunnels
- ISLE-09 An Army Awaits
- ISLE-10 Elemental Chaos
- ISLE-11 Mountain of Glass
- ISLE-12 Sacred Grounds
- ISLE-13 Sky Realm
- ISLE-14 Cloud City
- ISLE-15 Screaming Cove
- Return of the Eldritch Gods
- EG1 The Festival of the King in Yellow
- EG2 The Threat in the Museum
- EG3 Garden of Corruption
- EG4 The Painting in the Mansion
- EG5 An Infernal Machine
- EG6 Enter the Dreamlands
- EG7 The Red Duke’s Nightmare
- EG8 The Black Reef
- EG9 Elder Tides
- EG10 The Doom over Gloomhaven
- Element Domains
Creating new scenarios
Isaac has always wanted other people to create content in the Gloomhaven world: http://www.cephalofair.com/2016/10/endless-adventure.html
He has now provided the community all of the high-resolution files required to create your own professional-looking scenarios to share! Please respect his wishes and use these files to create new content rather than reproducing existing content in some other form.
Files for creation
Bonus Scenarios — Official
Created and playtested by the game’s designer Isaac Childres.
Isaac Childres
United States
Indiana
Official Demo Scenario
Requirements: NONE
Goal: Protect the bandit until he loots the treasure tile
BGG Link: NONE
Availability: PDF available for download
Description: A short balanced scenario for demonstration purposes
Solo Scenarios
Requirements: Character Level 5, Gloomhaven prosperity level 3 (prosperity level optional per Isaac), 2 characters have retired
BGG Link: Solo Scenarios
Availability: PDF available for download, physical copy available for purchase
Description: Contains a solo scenario for every character included with the game. These scenarios are designed to test a player’s knowledge of the character, successful completion will unlock a unique item designed to assist that character.
DT1 The Dice Tower 2018 Scenario (The Tower of Misfortune)
Requirements: NONE
Goal: Kill the Master of Chance
BGG Link: NONE
Availability: Currently only available as backer reward for The Dice Tower 2018 Kickstarter Campaign or via purchase from The Dice Tower 2019 Kickstarter Campaign PledgeManager
NOTE: This scenario requires the use of MULTIPLE 6 sided dice, which are not included in the base game of Gloomhaven.
Description: Created for the The Dice Tower 2018 Kickstarter Campaign. Investigate the claims of large cube-shaped boulders disrupting trade routes.
DT2 The Dice Tower 2019 Scenario (The Catacombs of Chaos)
Requirements: NONE
Goal: Kill the Master of Chaos
BGG Link: NONE
Availability: November 2019. Will only be available as backer reward for The Dice Tower 2019 Kickstarter Campaign or via purchase from PledgeManager
Description: Created for the The Dice Tower 2019 Kickstarter Campaign. Hired to investigate strange symbols in Gloomhaven, you end up battling chaos itself
DT3 The Dice Tower 2020 Scenario (Assault on the Morning Star)
Requirements: None
Goal: Save Both Cave Bears
BGG Link: NONE
Availability: November 2020. Will only be available as backer reward for The Dice Tower 2020 Kickstarter Campaign
Description: Created for the The Dice Tower 2020 Kickstarter Campaign. You find yourself on a ship in a different plane of existence and must save the future
No Pun Included Season 1 Scenario (The End of The World)
Requirements: Party failed previous scenario
Goal: Destroy all skulls and kill the Memory Wraith
BGG Link: End Of The World
Availability: PDF available for download
Description: Created for the No Pun Included 2017 Kickstarter Campaign. After players fail a scenario, instead of retrying it, they can instead play this scenario to retroactively count the other as a victory, but the cost for losing is steep.
No Pun Included Season 2 Scenario (Beyond the End of the World)
Requirements: End of the World Scenario
Goal: Escape the Sleeping Lion
BGG Link: NONE
Availability: Available for purchase at The No Pun Included Website Donation Page
Description: Created for the The No Pun Included Season 2 Kickstarter Campaign. Something strange is happening at the Sleeping Lion
No Pun Included Season 3 Scenario (Memories of Gloomhaven)
Requirements: Beyond the End of the World Complete
Goal: Light both Flames
BGG Link: NONE
Availability: August 2019 Will only available as backer reward for The No Pun Included — Season 3 Kickstarter Campaign
Description: Available only for the The No Pun Included Season 3 Kickstarter Campaign. You investigate a strange light outside of Gloomhaven, but your memories are fuzzy
The Man vs. Meeple Season 2 Scenario (The Lucky Meeple)
Requirements: None
Goal: Recover the Lucky Meeple
BGG Link: NONE
Availability: Available for purchase from the Man Vs Meeple webpage MvM
Description: Created for the Man Vs Meeple Season Two Kickstarter Campaign. Players much choose which MvM personality picks up a lucky meeple. Depending on which one is chosen, the scenario itself it set up differently and the reward is different.
SC1 The Secret Cabal Season 1 (Secrets of the Lost Cabal)
Requirements: None
Author: Designed by Isaac Childres and written by Jamie Keagy
Goal: Stop the Serpent Cabal
BGG Link: NONE
Availability: Only available as backer reward for The Secret Cabal — 2018 Kickstarter Campaign
Description: Created for The Secret Cabal 2018 Kickstarter Campaign. A secret snake society rears its head in Gloomhaven and you investigate.
SC2 The Secret Cabal Season 2 (Return of the Lost Cabal)
Requirements: Secrets of the Lost Cabal Scenario Complete
Goal: Stop the Serpent Cabal
BGG Link: NONE
Availability: September 2019 — Only available as backer reward for The Secret Cabal — 2019 Kickstarter Campaign
Description: Created for The Secret Cabal 2019 Kickstarter Campaign. Takes place a year after Secrets of the Lost Cabal, the Serpent Cult has risen again and kidnapped one of your party members.
SC3 The Secret Cabal Season 3 (Twilight of the Lost Cabal)
Requirements: Return of the Lost Cabal complete
Goal: Defeat the Cabal for Once and for All
BGG Link: NONE
Availability: Early 2021 — Only available as backer reward for The Secret Cabal — 2020 Kickstarter Campaign
Description: Created for The Secret Cabal 2020 Kickstarter Campaign. Set one year after Return of the Lost Cabal, the scenario progresses depending on how RotLC was completed..
Children Miracle Workers (Twitch Stream)
Requirements: Play Games. Heal Kids (6 Players)
Author: Marcel Cwertetschka
Goal: Rescue all Children and kill all enemies
BGG Link: NONE
Availability: Available on Dropbox at Twitch.tv charity stream scenario
Description: Created for a charity stream with proceeds going to Extra Life. Prevent a childrens hospital form being overrun by demons.
P.C.D.S Part 1 and Part 2 (Twitch Stream)
Requirements: Children Miracle Workers Complete
Author: Marcel Cwertetschka
Goal: Investigate P.C.D.S.
BGG Link: https://boardgamegeek.com/thread/2535856/its-time-another-custom-extra-life-scenario-live-s
Availability: Available on Dropbox at Twitch.tv charity stream scenario
Extra Materials: Bonus PnP materials for the scenarios Cratemost Fun
Description: Created for a charity stream with proceeds going to Extra Life. After finding a Crate Marked «P.C.D.S.» in the wreckage of the children’s hospital, you investigate its origins.
Extra Life 2020 Scenarios (Twitch Stream)
Requirements: P.C.D.S Part 2 Complete
Author: Marcel Cwertetschka
Goal: Investigate the Strange Crate
BGG Link: https://boardgamegeek.com/thread/2535856/its-time-another-custom-extra-life-scenario-live-s
Availability: Available on Dropbox at Twitch.tv charity stream scenario
Extra Materials: Bonus PnP materials for the scenarios Crates of Pandora
Description: Created for a charity stream with proceeds going to Extra Life. A year after solving the P.C.D.S. mystery, a new P.C.D.S. crate appears in a warehouse that you must investigate.
Seeker of Xorn — Bonus Quests
Requirements: PQ «Seeker of Xorn»
Goal: depends on the scenario
BGG Link: https://boardgamegeek.com/article/32219673#32219673
Availability: free
Description: As sometimes you «run out of crypts», Morthai (Marcel Cwertetschka) created three additional crypts (including city events to unlock them) for those players who do not want to replay «old» crypts in casual mode.
F1 Watching the Vigil
Requirements: Founders of Gloomhaven
Goal: Kill all City Guards and City Archers
BGG Link: NONE
Availability: Cephalofair website https://cephalofair.com/wp-content/uploads/2018/07/Watching-the-Vigil-PF.pdf
Description: Created as a reward for playing Founders of Gloomhaven. The scenario focuses on the founding of Gloomhaven.
Bonus Campaigns — Official
Created and playtested by the game’s designer Isaac Childres.
Isaac Childres
United States
Indiana
Into The Unknown: Gloomhaven’s 2nd Printing Community-Driven Mini Campaign
Requirements: NONE
BGG Link: NONE
Availability: Comprehensive PDF available for the whole campaign; individual scenarios and events below.
Description: A 10 scenario mini-campaign, designed to be played in sequential order with new characters. After each scenario is a linked Event.
ITU-01 Just Another Night
Requirements: NONE
Goal: Kill a number of enemies equal to three times the number of players
Availability: PDF available for download, Tabletop Simulator available for free
Description: Survive a bar fight in the Sleeping Lion.
Linked Event: The Docks
ITU-02 A Quatryl Scorned
Requirements: ITU-01 Complete
Goal: Kill the Smuggler Captain
Availability: PDF available for download, Tabletop Simulator available for free
Description: A battle on the sea to apprehend or kill a smuggler.
Linked Event: The Wreckage
ITU-03 Unreliable Medicine
Requirements: ITU-02 Complete
Goal: Loot all bloodroot tokens
Availability: PDF available for download, Tabletop Simulator available for free
Description: Brave the forest to find a cure for your fallen shipmate.
Linked Event: The Forest
ITU-04 Unlikely Allies
Requirements: ITU-03 Complete
Goal: Destroy the totem and deliver an amount of meat equal to seven times the number of characters
Availability: PDF available for download, Tabletop Simulator available for free
Description: Collect Meat for the feast and destroy the sacred totem.
Linked Event: The Temple
ITU-05 The Sun Spire
Requirements: ITU-04 Complete
Goal: Save Dreyl and kill all enemies
Availability: PDF available for download, Tabletop Simulator available for free
Description: Save your former shipmate from becoming a sacrifice.
Linked Event: The Sky
ITU-06 A Ship in a Storm
Requirements: ITU-05 Complete
Goal: Protect Dreyl and Barty for 12 turns
Availability: PDF available for download, Tabletop Simulator available for free
Description: Stuck on a boat with two feuding allies. Protect the boat from enemies, and most importantly protect your allies from killing each other.
Linked Event: The Feud
ITU-07 Arrival in Chains
Requirements: ITU-06 Complete
Goal: Kill all enemies
Availability: PDF available for download, Tabletop Simulator available for free
Description: Betrayed, imprisoned, and forced to fight in gladiatorial combat, try to survive until you can escape.
Linked Event: The Escape
ITU-08 The Doctor’s Lab
Requirements: ITU-07 Complete
Goal: Kill all enemies
Availability: PDF available for download, Tabletop Simulator available for free
Description: Infiltrate the keep of your former captors.
Linked Event: The Sanctum
ITU-09 Skewed Perspective
Requirements: ITU-08 Complete
Goal: Kill the Prophet
Availability: PDF available for download, Tabletop Simulator available for free
Description: Kill the leader of a hedonistic cult.
Linked Event: The Return
ITU-10 Panic Room
Requirements: ITU-09 Complete
Goal: All characters must escape through the exit
Availability: PDF available for download, Tabletop Simulator available for free
Description: You’ve found the hideout of the man who betrayed you.
Linked Event: NONE
Capital Intrigue: Community-Driven Mini Campaign
Requirements: NONE
BGG Link: NONE
Availability: Comprehensive PDF available for the whole campaign; individual scenarios and events below.
Description: A 10 scenario mini-campaign, designed to be played in sequential order with new characters. After each scenario is a linked Event.
CI-01 Blood and Glory
Requirements: NONE
Goal: Kill all enemies
Availability: PDF available for download
Description: Survive the arena battle.
Linked Event: The Bazaar
CI-02 Jailbreak
Requirements: CI-01 Complete
Goal: Kill all City Guards or all characters must escape through an exit
Availability: PDF available for download
Description: Escape from Prison.
Linked Event: The Sewers
CI-03 Slippery Slope
Requirements: CI-02 Complete
Goal: UNKNOWN — Revealed during scenario
Availability: PDF available for download
Description: Continue your flight from prison.
Linked Event: The Cavern
CI-04 Emergent Evidence
Requirements: CI-03 Complete
Goal: Escape or stop the deaths
Availability: PDF available for download
Description: Back in the city, you stumble upon a chilling attempt to murder civilians.
Linked Event: The Valrath
CI-05 They Just Keep Coming
Requirements: CI-04 Complete
Goal: Extract the Valrath from the ambush
Availability: PDF available for download
Description: Confront the person responsible for your recent misfortunes.
Linked Event: Interlude: Miles
CI-06 Peer Pressure
Requirements: CI-05 Complete
Goal: Convert or kill all City Guards and City Archers
Availability: PDF available for download
Description: Protect Miles while he attempts to convince his fellow guards.
Linked Event: Miles vs. Kahjin
CI-07 The Chase
Requirements: CI-06 Complete
Goal: Kill the Kidnapper and all revealed enemies
Availability: PDF available for download
Description: Foil the Kidnappers and rescue Miles’ son.
Linked Event: Breaking and Entering
CI-08 Breaking And Entering
Requirements: CI-07 Complete
Goal: Unknown, discovered during the scenario.
Availability: PDF available for download
Description: You stand at the entrance of Jerrik’s house, ready to confront him about his involvement with Sin-Ra and prove your innocence.
Linked Event: None
CI-09 Legal Entanglements
Requirements: CI-08 Complete
Goal: Convince the Jury of your Innocence
Availability: PDF available for download
NOTE: This is Part 1 of a two part ending to the Capital Intrigue Mini-Campaign
Description: Brought before a Jury in the Merchant’s guildhall you must fight to prove your innocence and Jerrik’s guilt.
Linked Event: None
CI-10 Beasts of Order and Chaos
Requirements: CI-09 Complete
Goal: Kill All Enemies while protecting the council members
Availability: PDF available for download
NOTE: This is Part 2 of a two part ending to the Capital Intrigue Mini-Campaign
Description: The final confrontation between the adventurers and the shadow organization Sin-Ra.
Linked Event: None
The Infinite Beyond: Community-Driven Mini Campaign
Requirements: NONE
BGG Link: https://www.boardgamegeek.com/thread/2264875/3rd-campaign-infinite-beyond-summary
Availability: Individual scenarios and events below.
Description: A 10 scenario mini-campaign, designed to be played in sequential order with new characters. After each scenario is a linked Event.
IB1 Planar Prison
Requirements: None
Goal: Escape the prison
Availability: PDF available for download
Description:
Linked Event: Rift Event 1, Rift Event 2
IB2 Gas Giants
Requirements: IB1 Complete
Goal: Fend off the attack
Availability: PDF available for download
Description:
Linked Event: Rift Event 3, Rift Event 4
IB3 A Beast in the Clouds
Requirements: None
Goal: Kill the Beast
Availability: PDF available for download
Description:
Linked Event: Rift Event 5, Rift Event 6
IB4 Exposed
Requirements: None
Goal: Escape to safety
Availability: PDF available for download
Description:
Linked Event: Rift Event 7, Rift Event 8
IB5 The Horn of G’threbrax
Requirements: None
Goal: Protect Lys
Availability: PDF available for download
Description:
Linked Event: Rift Event 9, Rift Event 10
IB6 A House of Doors
Requirements: None
Goal: Destroy the source of the storm’s power
Availability: PDF available for download
Description:
Linked Event: Rift Event 11
IB7 Ascendance
Requirements: None
Goal: Spoiler!
Availability: PDF available for download
Description:
Bonus Materials:» PnP materials download
Linked Event: Rift Event 12
IB8 The Other Side of Infinity
Requirements: None
Goal: Survive
Availability: PDF available for download
Description:
Linked Event: Rift Event 13, Rift Event 14
IB9 Blood in the Streets
Requirements: None
Goal: Protect the buildings from the raiders
Availability: PDF available for download
Description:
Linked Event: Rift Event 15, Rift Event 16
IB10 The Many Paths Before Us
Requirements: None
Goal: Spoiler!
Availability: PDF available for download
Description:
Linked Event: Rift Event 15, Rift Event 16
The Blacksmith and the Bear: Community-Driven Mini Campaign
BB-01 Rocky Start
Requirements: None
Goal: Kill Both Saavas
Availability: PDF available for download
Description: A 10 scenario mini-campaign, designed to be played in sequential order with new characters.
BB-02 Nest of Pain
Requirements: BB-1 complete
Goal: Kill the Drake Queen
Availability: PDF available for download
Description:
BB-03 Hissing in the Dark
Requirements: BB-2 Complete
Goal: Escape to Safety
Availability: PDF available for download
Description:
BB-04 Crystal Rampage
Requirements: BB-3 Complete
Goal: Destroy all Crystals or Kill the Great White Bear
Availability: PDF available for download
Description:
BB-05 Call of the Star Iron
Requirements: BB-4 Complete
Goal: Retrieve the Star Iron and Escape
Availability: PDF available for download
Description:
BB-06 Blood for Iron
Requirements: BB-5 Complete
Goal: Escape
Availability: PDF available for download
Description:
BB-07 Descent into Madness
Requirements: BB-6 Complete
Goal: Follow the Orchid
Availability: PDF available for download
Description:
BB-08 Spreading Joy
Requirements: BB-7 Complete
Goal: Transcend All Enemies
Availability: PDF available for download
Description:
BB-09 Emerging Malevolence
Requirements: BB-8 Complete
Goal: Destroy the Evil Presence
Availability: PDF available for download
Description:
BB-10 Spirited Escape
Requirements: BB-9 Complete
Goal: Kill the Final Vestige
Availability: PDF available for download
Description:
Bonus Scenarios — Unofficial (Fan Creations)
WARNING: The following scenarios may not maintain the flow or balance of the game as intended by Cephalofair Games, and should be played with this in mind.
The Pit
Requirements: NONE
Goal: Escape the Pit
Author: Jamey Stegmaier (Stonemaier Games)
Availability: PDF available for download
NOTE: This scenario uses tokens unavailable in the 2nd Edition printing
Description: In this scenario, the disoriented characters find themselves stuck in a dark pit, and it’s up to them to figure out how to escape. The Pit is designed to take about 60 minutes, and it uses a progression system as you regain your memory (you hit your head falling into the pit, so you start with fewer cards than normal and gain more when you rest)
INDIANA JONES AND THE TEMPLE OF GLOOM
Requirements: Solo stand-alone scenario. Does not use any playable character included with Gloomhaven
Goal: Kill all revealed enemies, and escape the temple with the Treasure
Author: Eric Herman
Availability: PDF available for download
Description: «Several weeks had passed, and after numerous wrong turns and an unfortunate run-in with a map-stealing monkey, Indy has finally found the Temple.»
Ancient Labyrinth
Requirements: NONE
Goal: Defeat the Pyromancer and escape with the loot
Author: Eamon Burke
Availability: PDF available for download
Description: Adventure through the ruins of an labyrinthine storehouse infested with enemies.
One Too Many
Requirements: Each player has at least 2 gold.
Goal: Be the last non-exhausted player.
Author: Bernard
Availability: PDF available for download
NOTES:
- This scenario calls for use of a D6. However the numbered tokens 1-6 can be substituted and randomly drawn instead of using a die.
- This scenario makes use of a large amount of custom rules.
Description: A PvP style bar room brawl in the Sleeping Lion. Can you survive longer than your compatriots?
Accursed Crypt
Requirements: NONE
Goal: Kill All Enemies.
Author: Wester van Urk
Availability: PDF available for download
NOTE: This scenario has a custom item reward. The item can be found here.
Description: «According to the rumours that you’ve heard, a powerful necromancer used to operate from here, but it’s been magically closed off for decades. Now the magic seals have failed and the crypt is open to any adventurer looking for what such a necromancer may have left behind.»
The Orchid’s Garden
Requirements: NONE
Goal: Kill All 4 Heralds.
Author: Wester van Urk
Availability: PDF available for download
Description: Assist an Orchid in ridding their former meditation garden of the creatures overrunning it.
Kaitum’s Hideout
Requirements: Unlocked by Captain Of The Guard Road Event
Goal: Rescue Tianna
Author: Jeff Bee
Availability: PDF available for download
Description: A band of thieves is holding a young woman hostage in an attempt to free their leader, Aid the Captain of the Guard by rescuing his sister.
Vault Assult
Requirements: NONE
Goal: Kill All Enemies And Loot The Stolen Shipment
Author: Joe H
Availability: PDF available for https://boardgamegeek.com/filepage/170910/vault-assault-custom-one-shot-scenario
NOTE: This scenario uses a custom tile layout mechanism. be sure to fully read the «Special Rules» section.
Description: Recover a stolen shipment from «The Vault», a secure bandit fortress in the mountains.
Bonus Campaigns — Unofficial (Fan Creations)
WARNING: The following scenarios may not maintain the flow or balance of the game as intended by Cephalofair Games, and should be played with this in mind.
Blood and Sand
Requirements: NONE
Author: Lisa Smedman
NOTE: This campaign by Frosthaven contributor Lisa Smedman is set in the Red Desert of the Valraths and is focused on exploration of that harsh landscape. It features a campaign book with rules specific to the desert, an introductory scenario, 40 new items, 6 new monsters, 3 new random dungeon cards and a map to track your expeditions. It is intended for Valrath characters, but can be played by characters of any level and race. It is available for download here: https://drive.google.com/drive/folders/1Xy8KKcggNjDoY9nLhp0LiPfvLAXgPvXT?usp=sharing
B&S-01 All Over the Map
Requirements: NONE
Goal: Kill All Enemies – or Steal a Map and Escape
Availability: PDF available for download at https://drive.google.com/drive/folders/1Xy8KKcggNjDoY9nLhp0LiPfvLAXgPvXT?usp=sharing
NOTES:
- Requires the Blood and Sand campaign book to play.
Description: «You are newcomers to the Valrath outpost of Lahl in the Red Desert, hoping to find treasure under the desert sands. In order to mount an expedition, you’re going to need a map. Unfortunately, the store that sells them has just been invaded by monsters.»
B&S-02 Troubled Waters
Requirements: NONE
Goal: Kill All Monsters
Availability: PDF available for download at https://drive.google.com/drive/folders/1Xy8KKcggNjDoY9nLhp0LiPfvLAXgPvXT?usp=sharing
NOTES:
- Requires the Blood and Sand campaign book to play.
Description: «You’ve just stocked up on water, in preparation for your next expedition into the Red Desert when some pickpockets try to steal your gold. What’s worse, the settlement’s main fountain is under attack by monsters that could drain it dry!»
The Lost Citadel Mini-Campaign
Requirements: NONE
Author: Ryan H
NOTE: This Mini-Campaign uses custom built monster decks. The author recommends using a custom version of the Gloomy Companion available HERE. Otherwise deck modifications will be listed with the specific scenario.
TLC-01 Chandar
Requirements: NONE
Goal: Kill All Enemies
Availability: PDF available for download
NOTES:
- Custom Monsters: Ghouls (Bandit Guard deck), Nether Magus (Savvas Icestorm deck), Aesther Wisps (Forest Imp deck)
Description: «A long lost citadel has appeared in the wastes. The stories say a mad sorcerer named Velkus occupied the citadel during his tyrannical rule. Whatever — You’re just here because the stories also mention vaults full of gold.»
Shivering Gloom Mini-Campaign
Requirements: NONE
Author: Eric Prieur
NOTES:
- This Mini-Campaign uses custom built monster decks, deck modifications will be listed with the specific scenario. Stat cards and decks can also be found here. The author has also made a Custom Gloomhaven Helper Mod that includes the monsters.
- This Campaign introduces custom items, found here
- This Campaign Arc is non-linear.
Description: «There is a new Evil lurking in the Paricutin Valley. It’s been snowing for weeks, the lakes and rivers are frozen, the free folks are seeking refuge south and cities are shutting their gates. This cold feel supernatural in nature and the region is in dire needs of Heroes…» Full Introduction
SG-01 Escape From The Kobold’s Prison
Requirements: NONE
Goal: Get your gear back and kill all revealed enemies
Availability: PDF available for download
NOTES:
- Custom Monsters: Kobold Dragonshield (Ability deck included, Stat card included), Kobold Minion (Ability deck included, Stat card included), Rat Swarm (Ability deck included, Stat card included). The author has also made a Custom Gloomhaven Helper Mod that includes the monsters.
- Scenario SG-03 is opened by this scenario, but is not finished yet.
Description: «Waking up is getting harder now. You passed out drunk in a border village south of the frontier road days ago. The next morning it seem that the village had been hit by Kobold’s Slavers and you were one of the casualties alongside many others.»
SG-02 The Slave Pit
Requirements: NONE
Goal: Kill Ruga The Slavemaster
Availability: PDF available for download
NOTES:
- Custom Monsters: Kobold Dragonshield (Ability deck and Stat card here), Kobold Minion (Ability deck and Stat card here), Ruga The Slavemaster (Boss deck, Stat card included). The author has also made a Custom Gloomhaven Helper Mod that includes the monsters.
- Custom Items: PDF available for download
Description: «His time has come. It’s time to end the reign of this tyrant. He’s been terrorizing the region and kidnapping countless creatures for the last years. To make matter worse he’s know to play with slaves and throw them in ‘The Pit’ where they fight other creatures and beasts.»
SG-03 *TBD*
Requirements: NONE
Goal: *TBD*
Availability: Not Yet Available
NOTES: This scenario is not yet written. This is a placeholder due to it being unlocked by SG-01
Description: (No Description Yet)
SG-04 The Plains of No Hope
Requirements: NONE
Goal: Kill all enemies
Availability: PDF available for download
NOTES:
- Custom Monsters: Sahuagin Raider (Ability deck included, Stat card included). The author has also made a Custom Gloomhaven Helper Mod that includes the monsters.
- Custom Ability: Swim — Enemies ignore the hazard tile «water»
- Custom Items: PDF available for download
Description: «Trying to avoid further Kobolds entanglement you venture south west into the Plains of No Hope. Your aim is to cross the river Cutin south of the bridge since with the current low temperature in the region it’s likely part of the river is frozen and will be crossable. The wolves disagree with that plan.»
SG-05 The Lost River Temple
Requirements: Unlocked By SG-04
Goal: Kill The Sahuagin Baron and at least 1 character must make it back to the Entrance
Availability: PDF available for download
NOTES:
- Custom Monsters: Sahuagin Raider (Ability deck and Stat card here), Piranha Swarm (Uses Swarm Ability deck available here, Stat Card included]), Sahuagin Baron (Uses Boss Ability deck, Stat Card included). The author has also made a Custom Gloomhaven Helper Mod that includes the monsters.
- Custom Ability: Swim — Enemies ignore the hazard tile «water»
- Custom Items: PDF available for download
Description: «Those fishman were brutal and you feel lucky to be alive. Now if you go back up the underground river it seem the caves slowly turn into some kind of temple. Surely there is more fish to be had in that direction»
The Storm Mini-Campaign
Requirements: «The Power of Enhancement» COMPLETE
Author: [Lorenzo Colonna](https://www.boardgamegeek.com/user/Maouk)
Availability: Full Campaign PDF available for https://www.dropbox.com/s/lun828t2b9p1z7r/The%20Storm%20low-res.pdf?dl=0download in Low Resolution, or download in High Resolution
Description: Gloomhaven is shrouded in darkness, blankets of dark clouds cover the city. You and your party must find a way to alleviate the curse.
TS-01 Decrepit Tower
Requirements: «The Power of Enhancement» COMPLETE
Goal: Loot All Treasure Tiles
Availability: Full Campaign PDF available for https://www.dropbox.com/s/lun828t2b9p1z7r/The%20Storm%20low-res.pdf?dl=0download in Low Resolution, or download in High Resolution
Description: Investigate an abandoned tower that may be the source of Gloomhavens misfortune. Be wary, investigation may be a tiring experience.
TS-02 Forgotten City Of Lirudru
Requirements: «A New Friend» COMPLETE
Goal: Survive For 10 Rounds
Availability: Full Campaign PDF available for https://www.dropbox.com/s/lun828t2b9p1z7r/The%20Storm%20low-res.pdf?dl=0download in Low Resolution, or download in High Resolution
Description: Attempting to infiltrate the «abandoned» city you are set upon by a band of Inox who have claimed it as their home.
TS-03 King Palace
Requirements: TS-02 COMPLETE
Goal: Kill All Enemies
Availability: Full Campaign PDF available for https://www.dropbox.com/s/lun828t2b9p1z7r/The%20Storm%20low-res.pdf?dl=0download in Low Resolution, or download in High Resolution
Description: You decide to investigate the Palace, after many minutes spent attempting to prise open the sealed doors, they creak open of their own accord. Someone….or something…waits inside….
TS-04 Merchant Guild
Requirements: TS-02 COMPLETE
Goal: Kill All Enemies
Availability: Full Campaign PDF available for https://www.dropbox.com/s/lun828t2b9p1z7r/The%20Storm%20low-res.pdf?dl=0download in Low Resolution, or download in High Resolution
NOTE: Keep track of what round number you loot tokens in the first room.
Description: You decide to investigate the Merchant Guild, walking through the doors you are struck mute by the opulence of your surroundings. Jewels and precious metals garishly adorn the walls around you. Some has been looted, but a wealth still remains.
TS-05 Desecrated Cathedral
Requirements: «First Medallion» COMPLETE, «Second Medallion» COMPLETE
Goal: Kill The Bone Dragon
Availability: Full Campaign PDF available for https://www.dropbox.com/s/lun828t2b9p1z7r/The%20Storm%20low-res.pdf?dl=0download in Low Resolution, or download in High Resolution
NOTE: This scenario is referred to as Deconsecrated Cathedral in other scenarios
Description: You find the door to the Cathedral unlocked, entering the soaring building you find an eerie silence and nothing else. Your exploration eventually leads you into the darkness of the crypts.
TS-06 The Ice Peak
Requirements: TS-05 COMPLETE
Goal: Kill All Enemies And Loot The Treasure Tile
Availability: Full Campaign PDF available for https://www.dropbox.com/s/lun828t2b9p1z7r/The%20Storm%20low-res.pdf?dl=0download in Low Resolution, or download in High Resolution
Description: Acting on the first clue you adventure to the forbidding chill of The Ice Peak in search of the first piece of the Sword.
TS-07 Underwater Maze
Requirements: TS-06 COMPLETE, «Water Breathing» COMPLETE
Goal: Loot The Treasure Tile
Availability: Full Campaign PDF available for https://www.dropbox.com/s/lun828t2b9p1z7r/The%20Storm%20low-res.pdf?dl=0download in Low Resolution, or download in High Resolution
Description: Acting on the second clue you adventure into the murky confusing depths of The Underwater Maze in search of the second piece of the Sword.
TS-08 Plane of Elemental Fire
Requirements: TS-07 COMPLETE
Goal: Kill All Enemies And Loot The Treasure Tile
Availability: Full Campaign PDF available for https://www.dropbox.com/s/lun828t2b9p1z7r/The%20Storm%20low-res.pdf?dl=0download in Low Resolution, or download in High Resolution
Description: Acting on the third clue you adventure into the searing heat of the Plane of Elemental Fire in search of the third piece of the Sword.
TS-09 Altar Of The Sorcerer
Requirements: TS-08 COMPLETE
Goal: Kill All Enemies, Then Protect Thira At The Altar For Five Rounds.
Availability: Full Campaign PDF available for https://www.dropbox.com/s/lun828t2b9p1z7r/The%20Storm%20low-res.pdf?dl=0download in Low Resolution, or download in High Resolution
Description: Aid Thira in the reforging of the Sword.
TS-10 Carbeorn Palace
Requirements: TS-09 COMPLETE
Goal: Reveal The L Tile
Availability: Full Campaign PDF available for https://www.dropbox.com/s/lun828t2b9p1z7r/The%20Storm%20low-res.pdf?dl=0download in Low Resolution, or download in High Resolution
Description: Find and kill those responsible for Gloomhaven’s current predicament.
TS-11 Inside The Sword
Requirements: TS-10 COMPLETE
Goal: Kill All Enemies, Then All Characters Must Escape Through The Exit (1)
Availability: Full Campaign PDF available for https://www.dropbox.com/s/lun828t2b9p1z7r/The%20Storm%20low-res.pdf?dl=0download in Low Resolution, or download in High Resolution
Description: Having learned a valuable lesson about blindly trusting random people, you must find a way to escape your prison.
TS-12 Return To Gloomhaven (Interlude)
Requirements: TS-11 COMPLETE
Goal: Kill All Enemies, Then All Characters Must Escape Through The Exit (1)
Availability: Full Campaign PDF available for https://www.dropbox.com/s/lun828t2b9p1z7r/The%20Storm%20low-res.pdf?dl=0download in Low Resolution, or download in High Resolution
NOTE: This is not a playable Scenario, it is more of a required City Event, though normal City Events still occur.
Description: Decisions, Decisions…team up with Demons or soldier on alone….
TS-13 The Dark Pact
Requirements: «The Choice» INCOMPLETE
Goal: Kill All Enemies
Availability: Full Campaign PDF available for https://www.dropbox.com/s/lun828t2b9p1z7r/The%20Storm%20low-res.pdf?dl=0download in Low Resolution, or download in High Resolution
Description: Prove your mettle and secure yourself a horde of new allies.
TS-14 Alone In The Darkness
Requirements: «The Choice» INCOMPLETE
Goal: All Characters Must Escape Through Exit (a)
Availability: Full Campaign PDF available for https://www.dropbox.com/s/lun828t2b9p1z7r/The%20Storm%20low-res.pdf?dl=0download in Low Resolution, or download in High Resolution
Description: Access to the city is cut off, your only chance a long forgotten, and assumed collapsed, tunnel leading to a nearby wood.
TS-15 The Elemental Renegade
Requirements: «The Choice» COMPLETE
Goal: Kill Thira
Availability: Full Campaign PDF available for https://www.dropbox.com/s/lun828t2b9p1z7r/The%20Storm%20low-res.pdf?dl=0download in Low Resolution, or download in High Resolution
Description: Having gained entry to the city, confront your betrayer, ending her stranglehold on Gloomhaven and saving Hail.
Reasonable Doubt Mini-Campaign
Requirements: NONE
Author: Tristan Stevens
NOTE: This Campaign assumes the party has a high reputation.
‘Description: Embark on a quest to determine the innocence or guilt of a man accused of the murder of a Savvas emissary.
RD-01 Between Both Sides
Requirements: NONE
Goal: Kill All Enemies
Availability: PDF available for download
Description: While attempting to visit a witness you find their home ransacked and the witness held hostage my a group of Inox.
Ice Rift Mini-Campaign
Requirements: None
Author: Hans Vander Mierde
Availability: All materials for this campaign are available for download
Description: Try to unravel the mysteries behind the strange events occuring around Gloomhaven. Ships are disappearing and islands are shrouded in a thick mist. What evil lurks within?
This is a story-driven mini-campaign with 20 scenarios, branched storylines, 3 new bosses and 10 new items. For those who want more diversity, it also includes 4 custom classes (with PQ’s, solo scenarios and items).
IR-01 The Stray Otter
Requirements: None
Goal: Retrieve Thrax’s bag
Availability: Campaign materials are available for download
Description: You are looking for a job and Thrax has an interesting offer. Protect him and retrieve his stolen bag.
IR-02 Unusual Customs
Requirements: None
Goal: All characters must escape through the exit (a)
Availability: Campaign materials are available for download
Description: The fight in The Stray Otter has alarmed the city guards. Try to escape on your ship.
IR-03 A Ship Besieged
Requirements: None
Goal: Kill all enemies
Availability: Campaign materials are available for download
Description: In the night, your ship is invaded by monstrous creatures. Repel the attackers!
IR-04 Gloomhaven Secure Storage
Requirements: Ship repaired INCOMPLETE
Goal: Collect all artifacts and escape
Availability: Campaign materials are available for download
Description: In order to get some money to repair your ship, you take a job at the Gloomhaven Secure Storage to retrieve some artifacts. Easy enough… you think?
IR-05 Secure Storage Heist
Requirements: Ship repaired INCOMPLETE
Goal: Loot all Goal treasure tiles and escape
Availability: Campaign materials are available for download
Description: In order to get some money to repair your ship, you break in at the Gloomhaven Secure Storage to steal some artifacts.
IR-06 Savvas Light Temple
Requirements: None
Goal: Loot the Goal treasure tile
Availability: Campaign materials are available for download
Description: Finally you meet your contracter. You hope to find more clues at the Savvas Light Temple, but things don’t go exactly as planned.
IR-07 Plane of Mist
Requirements: None
Goal: Eliminate the source of the mist
Availability: Campaign materials are available for download
Description: The Scrolls of Foresight direct you to the Plane of Mist, a cold and foggy place with nasty creatures.
IR-08 Cape Horn
Requirements: None
Goal: Kill the Beast Rider
Availability: Campaign materials are available for download
Description: On Cape Horn, an island characterized by an ivory peak, a weapon is hidden that will help you in your fight against the ice creatures.
IR-09 Telling Fortunes
Requirements: Heal Zaide
Goal: Retrieve Thrax’s bag
Availability: Campaign materials are available for download
Description: Deep in the Dagger Forest resides the unfortunate witch Zaide. Try to speak to her, but be sure not to harm her friends!
IR-10 Mountain Army
Requirements: Sand in the machine INCOMPLETE
Goal: Kill all enemies
Availability: Campaign materials are available for download
Description: You decide to investigate the Mountain Stronghold where ‘an army is grown’ according to the confession of a Savvas.
IR-11 Spoils of War
Requirements: Preparations x3 COMPLETE
Goal: Kill all enemies
Availability: Campaign materials are available for download
Description: On your way to the Temple of the Four Elements, you stumble upon a group of savage Inox that are pillaging a merchant residence. This savagery cannot go unpunished!
IR-12 Stormsinger
Requirements: Head of the lion INCOMPLETE
Goal: Sabotage the wheels and escape on your ship
Availability: Campaign materials are available for download
Description: In your search for the source of the mist, you discover a factory on an island in the misty sea. Try to sabotage the machines!
IR-13 Temple of the Four Elements
Requirements: None
Goal: Gather C+1 clues
Availability: Campaign materials are available for download
Description: You discover that the Savvas corruption runs much deeper than you could have imagined. You came to the temple to make some friendly inquiries, but now you may have to resort to other interrogation techniques.
IR-14 Cold War
Requirements: Where the snow is trodden COMPLETE
Goal: Destroy as many portals as possible
Availability: Campaign materials are available for download
Description: Demons are coming in from the portals on this island. Can you stop their advance?
IR-15 The Calm Before The Storm
Requirements: None
Goal: Kill all enemies
Availability: Campaign materials are available for download
Description: While gathered in The Tipsy Cow, you are attacked by the Ice Cult. Can you survive this assassination attempt?
IR-16 War Economy
Requirements: Where the money flows COMPLETE
Goal: Loot all treasure tiles and kill the Savvas Bookkeeper
Availability: Campaign materials are available for download
Description: Waging a war costs money. Can you stop the enemy war machine by dismantling their financial structures?
IR-17 A Ship Imperiled
Requirements: None
Goal: Loot all Goal treasure tiles
Availability: Campaign materials are available for download
Description: The flagship of the Tracker Guild is attacked at sea. It is carrying important information about the enemy machinations and it is of paramount importance that you retrieve it.
IR-18 Boulder Pass
Requirements: None
Goal: The trade caravan (a) must reach its destination (g)
Availability: Campaign materials are available for download
Description: The enemy is trying to cripple your economy. Try to prevent the assault on the trade caravan in the Watcher Mountains.
IR-19 Under Siege – Bridge Of Ice
Requirements: None
Goal: Kill all enemies and destroy all portals
Availability: Campaign materials are available for download
Description: The final battle is at hand. Can you defend Gloomhaven from the invading forces?
IR-20 Under Siege – Roaring Earth
Requirements: None
Goal: Kill all enemies and destroy both crystals (a)
Availability: Campaign materials are available for download
Description: The final battle is at hand. Can you defend Gloomhaven from the invading forces?
IR-21 Sleeping Beauty (solo)
Requirements: Specialist level 5
Goal: Kill all enemies and bring the burning torch to your house
Availability: Campaign materials are available for download
Description: Thrax tries to save his family that is trapped in a prison of ice.
IR-22 Opposites Attract (solo)
Requirements: Lightbender level 5
Goal: Bring one Sun Demon and one Night Demon to the altar (e)
Availability: Campaign materials are available for download
Description: Try to gain the respect of the Savvas High Council by proving that light and dark can co-exist.
IR-23 Unpoisoning The Well (solo)
Requirements: Wildspeaker level 5
Goal: Heal all stumps and kill all Oozes
Availability: Campaign materials are available for download
Description: Zaide returns to the place that haunts her in her nightmares. She must undo the wrongs from the past.
IR-24 The Perfect Prediction (solo)
Requirements: Statistician level 5
Goal: Remove all grey numbered tokens by dealing exactly that amount of damage
Availability: Campaign materials are available for download
Description: A wrong prediction has lead to disaster in the past. Now you are determined to perfect your calculations to never make a wrong prediction again.
Road to Frosthaven Mini-Campaign
Requirements: None
Author: Steve Rodrigue
Availability: All materials for this campaign are available for https://drive.google.com/drive/folders/1vvmoFOKXp0TkfUG7pgPStt_9UJaKBewS
Description: An enigmatic Aesther is in search of mercenaries to help him investigate strange disturbances north of Gloomhaven. Will your party join him?
Key features:
— Story branching (replay value).
— Non «intrusive»: you can play it with existing parties/characters or within your current campaign (similar to playing in casual mode or random dungeon).
— Many scenarios unique and new special rules.
— No hard spoilers (beside reusing 2 early GH boss from the campaign, information in the intro/rules document).
— A new resource to manage: Ration (not a game changer, I did not want to make it too difficult or cumbersome).
— Bonus (stand-alone) scenario added to commemorate year 2020: Twenty-twenty Cove Hide Alley.
Cloud Isle Mini-Campaign
Requirements: None
Author: Martin C
Availability: All materials for this campaign (15 scenario PDFs and one Town Events PDF) are available for download at BGG Link
Description: A secretive request. An Isle that is more that it looks from a casual glance. A daring party of adventurers willing to take risks… This 15-scenario mini-campaign takes place just outside of the Gloomhaven environs, and could be played as a side scenario or a stand-alone campaign. The theme was intended for players that have experienced most of the Gloomhaven campaign but that is not a requirement. The campaign begins with ISLE-01 and follows linked and branching scenarios, often containing custom scenario mechanics, items, or monsters. Additional town (i.e. city) event cards are also available for variety.
ISLE-01 Messenger’s Errand
Requirements: None
Goal: Sever the Tentacles and Kill all enemies
Availability: PDF available for download
Description: At the behest of the Captain of the Guard, you head to Cloud Isle, but the journey is not without its perils.
ISLE-02 Rendezvous Point
Requirements: ISLE-1 Complete
Goal: Kill All Enemies
Availability: PDF available for download
Description: A sprint to meet your contact before his cover is compromised.
ISLE-03 Poison Fields
Requirements: ISLE-2 Complete
Goal: Each Character brings Wolfsbane to the Shaman
Availability: PDF available for download
Description: The poison in your veins takes its toll even as you race for a cure.
ISLE-04 Flower Temple
Requirements: Isle-3 Complete
Goal: Reach the Guardian
Availability: PDF available for download
Description: Something is amiss at Cloud Isle and you must reach its Guardians to warn them. Can you reach the Frost Guardian in time?
ISLE-05 Towering Tree
Requirements: Isle-3 Complete
Goal: Kill All Enemies
Availability: PDF available for download
Description: Trouble has beat you to the Towering Tree, your lead to one of the Guardians. Dispatch the invaders before they destroy all clues.
ISLE-06 Pools of Fire
Requirements: Isle-5 Complete
Goal: Find the Frost Guardian and Escape
Availability: PDF available for download
Description: The search for the Guardians continues at the Fire Temple, but recent volcanic activity has turned up the heat.
ISLE-07 Earthen Caverns
Requirements: Isle-5 Complete
Goal: Kill All Enemies behind the door
Availability: PDF available for download
Description: The Green Guardian’s sanctum lies ahead and its defilers stand between you and your goal.
ISLE-08 Heart of the Tunnels
Requirements: Isle-3 Complete
Goal: Escape through the Exit
Availability: PDF available for download
Description: In an effort to re-unite with your contact and get to the heart of the matter, you chose to storm the gateway fortress head on.
ISLE-09 An Army Awaits
Requirements: Isle-8 Complete
Goal: Kill all Savaas Mages and Close the Portals
Availability: PDF available for download
Description: The heart is deadly and more than you can handle directly, but you have a plan and the time has come.
ISLE-10 Elemental Chaos
Requirements: Isle-9 Complete
Goal: Enter the Shell
Availability: PDF available for download
Description: Battle the aftermath and survive to find shelter.
ISLE-11 Mountain of Glass
Requirements: Isle-10 Complete
Goal: Kill the Sharded Nightmare
Availability: PDF available for download
Description: Reflection leads to understanding, if you can overcome the despair clawing at you.
ISLE-12 Sacred Grounds
Requirements: Isle-3 Complete
Goal: Resurrect the Shamans
Availability: PDF available for download
Description: You hunt for the witchdoctor to negotiate a cessation of forest folk hostilities and get a prickly welcome.
ISLE-13 Sky Realm
Requirements: Isle-12 or Isle-4 Complete
Goal: Reach Cloud City and Kill All Revealed Enemies
Availability: PDF available for download
Description: Chase down a run-away cloud city to find the Sky Seer.
ISLE-14 Cloud City
Requirements: Isle-13 Complete
Goal: Rescue the Commander and the Seer
Availability: PDF available for download
Description: A rescue mission in a sinking city – how dangerous could it be?
ISLE-15 Screaming Cove
Requirements: Isle-12 Complete and COVE BLOCKED party achievement incomplete
Goal: Find the Passage to the Ancient Tunnels
Availability: PDF available for download
Description: Haunted cove? Been there, done that… or maybe there is more to this than meets the eye? It might be your only way to get to the bottom of this mysterious isle.
Return of the Eldritch Gods
Requirements: None
Author: Clutch Player
Availability: All materials for this campaign Download
BGG Link
Description: What has your peaceful but brave friend Illucido uncovered, is Professor Nevermore bumbling over the Relics of the ghost ship a safe activity, who is this threatening but beautiful Lady, and can you solve the mystery before The Return of the Eldritch Gods consumes the world?
I will release one scenario each week. Feel free to post what stories you think inspired each scenario (sometimes more than one).
Event teasers will be released before each scenario. Kick up the debate as the event resolution will come at the same time as the scenario. The initial scenario has the event already rolled in (you drank the beer).
EG1 The Festival of the King in Yellow
Requirements: Unknown
Goal: Unknown
Availability: PDF available for Download
BGG Link
Description: A sunny jaunt to a festival in the slums turns deadly, as the adherents of a previously unknown cult bring forth an otherwordly evil.
EG2 The Threat in the Museum
Requirements: Unknown
Goal: Unknown
Availability: PDF available for Download
BGG Link
Description: Can you investigate the Arcane Relics without either going insane or dying? Do you leave the Museum in shambles, or possibly less so?
EG3 Garden of Corruption
Requirements: Unknown
Goal: Unknown
Availability: PDF available for Download
BGG Link
Description: What horror is creeping across the countryside after an item goes missing from the museum collection?
EG4 The Painting in the Mansion
Requirements: Unknown
Goal: Unknown
Availability: PDF available for Download
BGG Link
Description: Illucido’s interest in strange art has led him to venture into places he perhaps should have left alone.
EG5 An Infernal Machine
Requirements: Unknown
Goal: Unknown
Availability: PDF available for Download
BGG Link
Description: Can you bring Illucido back? Is this contraption the Professor built even safe for use, or will it unleash horrors untold?
EG6 Enter the Dreamlands
Requirements: Unknown
Goal: Unknown
Availability: PDF available for Download
BGG Link
Description: Dare you go where Illucido has gone — and can you all come back?
EG7 The Red Duke’s Nightmare
Requirements: Unknown
Goal: Unknown
Availability: PDF available for Download
BGG Link
Description: Your way out may be deeper in the dream, but is this nightmare real, or is it all just in the head?
EG8 The Black Reef
Requirements: Unknown
Goal: Unknown
Availability: PDF available for Download
BGG Link
Description: The ghost ship has its own perils, but the things from the deep are worse.
EG9 Elder Tides
Requirements: Unknown
Goal: Unknown
Availability: PDF available for Download
BGG Link
Description: A night’s stay in this sleepy fishing village may be the perfect cure for insomnia — or a death wish.
EG10 The Doom over Gloomhaven
Requirements: Unknown
Goal: Unknown
Availability: PDF available for Download
BGG Link
Description: An invisible stalker is menacing Gloomhaven, and the final battle with Roteg looms!
Element Domains
Requirements: None
Author: Thorstag
Availability: Campaign links available for Campaign
Classes
Items
Description: A 22 scenario campaign with 2 custom classes.
Designer and creator of the Gloomhaven – Isaac Childres – never stops to positively surprise the community of that great game. One of the best examples are the Solo Scenarios for all 17 characters which he created – they can be found in that BGG thread, or directly on Google Drive.
You must be at least at prosperity 3 and have 2 retired characters to unlock them. But it is worth it! Each of them gives not only additional experience and money but also unique class items.
Our Gloomhaven Campaign in chronological order: #1 Black Barrow, #2 Barrow Lair, #3 Inox Encampment, #69 Well of the Unfortunate, #4 Crypt of the Damned, #5 Ruinous Crypt, #93 Sunken Vessel, #10 Plane of Elemental Power, #21 Infernal Throne, #14 Frozen Hollow, #19 Forgotten Crypt, #27 Ruinous Rift, #8 Gloomhaven Warehouse, #7 Vibrant Grotto, #20 Necromancer's Sanctum, #6 Decaying Crypt, #28 Outer Ritual Chamber, #94 Vermling Nest, #95 Payment Due, #13 Temple of the Seer, #16 Mountain Pass, #43 Drake's Nest, #18 Abandoned Sewers, #25 Icecrag Asent, #28 Outer Ritual Chamber (#3), #29 Sanctuary of Gloom, #55 Foggy Thicket, #56 Bandit's Wood, #72 Ozing Grove, #59 Forgotten Grove, #60 Alchemy Lab, #22 Temple of Elements, Solo Scenarios
When we discovered that fantastic addition to the main game, we decided we have to try it. So everybody from our 3-players team already attempted – sometimes multiple times – his scenario. Let us see how it went – I unfortunately have pictures only from my adventure.
Michal (Scoundrel)
I was the first one to play my mission. The idea was to plunder an armory – I have one friendly NPC with 35-40 HPs (depending on difficulty). He was key to many of my cards as they require enemies to be adjacent to my ally.
I started on Very Hard level but lost on last enemy. Another attempt on Hard also failed, but the third and last try on Hard was a success. In those scenarios you really have to plan well ahead.
That was a relief – after 3 attempts I finally succeeded. The ROOT Vagabond definitely brought me a lot of luck in the end!
KubaJ (Soothsinger)
The second to attempt a solo mission was our Soothsinger. He was even more dependent on his allies than I was – 6 allied bandits seems a lot but not when you face multiple shielded guards on Very Hard level… He also tried with that difficulty and also failed miserably 🙂
Another attempt was on Hard. Not only enemies were weaker but the knowledge of the scenario much bigger which allowed Jakub to properly support his allies and in the end – with last very lucky stroke – win the game! More will come in – as usually – comprehensive comment from Jakub 🙂
KubaG (Sunkeeper)
The last one was Sunkeeper – his mission was to defend the caravan – with one room only, but three waves of enemies. Surprise, surprise! KubaG also started on very Hard level – which again, proved to be a deadly trap.
So he downgraded to Hard and this time it went much better – all his allies survived the first round and in consecutive ones the loses were manageable, allowing him to get the so desired Shield!
Summary
Solo scenarios are great fun – you can really immerse yourselves in the game and try to solve very hard puzzle. And the rewards are fantastic:
Soothsinger
Sunkeeper
Scoundrel
Thank you!
Scenarios are the ‘levels’ in the Gloomhaven series…
Scenario List
Gloomhaven:
Scenario Number | Scenario Name | Map Location | Links | Requirements |
---|---|---|---|---|
1 | Black Barrow | G-10 | Barrow Lair — #2 | None |
2 | Barrow Lair | G-11 | Black Barrow — #1 | First Steps (Party) COMPLETE |
3 | Inox Encampment | G-3 | None | The Merchant Flees (Global) INCOMPLETE |
4 | Crypt of the Damned | E-11 | None | None |
5 | Ruinous Crypt | D-6 | Plane of Elemental Power — #10 | None |
6 | Decaying Crypt | F-10 | None | None |
7 | Vibrant Grotto | C-12 | None | The Power of Enhancement (Global) and The Merchant Flees (Global) COMPLETE |
8 | Gloomhaven Warehouse | C-18 | Gloomhaven (City) | Jekserah’s Plans (Party) COMPLETE and The Dead Invade (Global) INCOMPLETE |
9 | Diamond Mine | L-2 | None | The Merchant Flees (Global) INCOMPLETE |
10 | Plane of Elemental Power | C-7 | Ruinous Crypt — #5, Infernal Throne — #21 | The Rift Neutralized (Global) INCOMPLETE |
11 | Gloomhaven Square A | B-16 | Gloomhaven (City) | End of the Invasion (Global) INCOMPLETE |
12 | Gloomhaven Square B | B-16 | Gloomhaven (City) | End of the Invasion (Global) INCOMPLETE |
13 | Temple of the Seer | N-3 | None | None |
14 | Frozen Hollow | C-10 | None | None |
15 | Shrine of Strength | B-11 | None | None |
16 | Mountain Pass | B-6 | Echo Chamber — #24 | None |
17 | Lost Island | K-17 | Gloomhaven (City) | None |
18 | Abandoned Sewers | C-14 | Gloomhaven (City) | None |
19 | Forgotten Crypt | M-7 | None | The Power of Enhancement (Global) COMPLETE |
20 | Necromancer’s Sanctum | H-13 | None | The Merchant Flees (Global) COMPLETE |
21 | Infernal Throne | C-7 | Plane of Elemental Power — #10 | The Rift Neutralized (Global) INCOMPLETE |
22 | Temple of the Elements | K-8 | None | A Demon’s Errand (Party) or Following Clues (Party) COMPLETE |
23 | Deep Ruins | C-15 | Gloomhaven (City) | None |
24 | Echo Chamber | C-6 | Mountain Pass — #16 | None |
25 | Icecrag Ascent | A-5 | Scorched Summit — #34 | None |
26 | Ancient Cistern | D-15 | Gloomhaven (City) | Water-Breathing (Global) or Through the Ruins (Party) COMPLETE |
27 | Ruinous Rift | E-6 | None | Artifact: Lost INCOMPLETE (Global) and Stonebreaker’s Censer (Party) COMPLETE |
28 | Outer Ritual Chamber | E-4 | Sanctuary of Gloom — #29 | Dark Bounty (Party) COMPLETE |
29 | Sanctuary of Gloom | E-3 | Outer Ritual Chamber — #28 | An Invitation (Party) COMPLETE |
30 | Shrine of the Depths | N-15 | None | The Voice’s Command (Party) |
31 | Plane of Night | A-16 | Gloomhaven (City) | The Power of Enhancement (Global) and Artifact: Recovered (Global) COMPLETE |
32 | Decrepit Wood | L-11 | None | The Voice’s Command (Party) COMPLETE |
33 | Savvas Armory | A-7 | None | The Voice’s Command (Party) or The Drake’s Command (Party) COMPLETE |
34 | Scorched Summit | A-4 | Icecrag Ascent — #25 | The Drake’s Command (Party) COMPLETE and The Drake Aided (Global) INCOMPLETE |
35 | Gloomhaven Battlements A | A-14 | Gloomhaven (City) | A Demon’s Errand (Party) COMPLETE and The Rift Neutralized (Global) INCOMPLETE |
37 | Doom Trench | G-18 | Gloomhaven (City) | Water-Breathing (Global) COMPLETE |
38 | Slave Pens | G-2 | Tribal Assault — #44 | None |
39 | Treacherous Divide | B-11 | Nightmare Peak — #46 | None |
40 | Ancient Defense Network | F-12 | Timeworn Tomb — #41 | The Voice’s Command (Party) and The Voice’s Treasure (Party) COMPLETE |
41 | Timeworn Tomb | F-13 | Ancient Defense Network — #40 | The Voice’s Command (Party) COMPLETE |
42 | Realm of the Voice | C-5 | None | The Scepter and the Voice (Party) COMPLETE and The Voice Freed (Global) INCOMPLETE |
43 | Drake Nest | D-4 | None | The Power of Enhancement (Global) COMPLETE |
44 | Tribal Assault | F-3 | Slave Pens — #38 | Redthorn’s Aid (Party) COMPLETE |
45 | Rebel Swamp | M-9 | None | City Rule: Demonic (Global) COMPLETE |
46 | Nightmare Peak | A-11 | Treacherous Divide — #39 | Across the Divide (Party) COMPLETE |
47 | Lair of the Unseeing Eye | H-18 | Gloomhaven (City) | Through the Trench (Party) COMPLETE |
48 | Shadow Weald | E-1 | None | Redthorn’s Aid (Party) COMPLETE |
49 | Rebel’s Stand | N-7 | None | City Rule: Demonic (Global) COMPLETE |
50 | Ghost Fortress | C-17 | Gloomhaven (City) | City Rule: Demonic (Global) COMPLETE and Annihilation of Order (Global) INCOMPLETE |
51 | The Void | A-15 | Gloomhaven (City) | End of Corruption (Global) x3 COMPLETE |
52 | Noxious Cellar | D-14 | Gloomhaven (City) | “Seeker of Xorn” personal quest |
53 | Crypt Basement | F-11 | None | “Seeker of Xorn” personal quest |
54 | Palace of Ice | D-8 | None | “Seeker of Xorn” personal quest, “Staff of Xorn” item equipped |
55 | Foggy Thicket | G-5 | Bandit’s Wood — #56 | “Take Back the Trees” personal quest |
56 | Bandit’s Wood | G-4 | Foggy Thicket — #55 | “Take Back the Trees” personal quest |
57 | Investigation | D-14 | Gloomhaven (City) | “Vengeance” personal quest |
58 | Bloody Shack | E-15 | Gloomhaven (City) | “Vengeance” personal quest |
59 | Forgotten Grove | F-1 | None | “Finding the Cure” personal quest |
60 | Alchemy Lab | B-15 | Gloomhaven (City) | “Finding the Cure” personal quest |
61 | Fading Lighthouse | N-11 | Pit of Souls — #62 | “The Fall of Man” personal quest |
62 | Pit of Souls | O-11 | Fading Lighthouse — #61 | “The Fall of Man” personal quest |
63 | Magma Pit | M-1 | None | None |
Jaws of the Lion:
Scenario Number | Scenario Name | Map Location | Notes |
---|---|---|---|
1 | Roadside Ambush | B-1 | Part of scenarios 1-5 walkthrough |
2 | A Hole in the Wall | B-1 | Part of scenarios 1-5 walkthrough |
3 | The Black Ship | D-5 | Part of scenarios 1-5 walkthrough |
4 | A Ritual in Stone | C-2 | Part of scenarios 1-5 walkthrough |
5 | A Deeper Understanding | C-2 | Part of scenarios 1-5 walkthrough |
6 | Corrupted Research | B-4 | |
7 | Sunken Tumor | D-2 | |
8 | Hidden Tumor | C-4 | |
9 | Explosive Evolution | D-2 or C-4 | |
10 | The Gauntlet | E-2 | |
11 | Defiled Sewers | D-2 | |
12 | Beguiling Sewers | B-5 | |
13 | Vile Harvest | D-3 | |
14 | Toxic Harvest | B-4 | |
15 | Tainted Blood | C-4 | |
16 | Mixed Results | B-4 | |
17 | Red Twilight | C-6 | |
18 | The Heist | A-5 | |
19 | Den of Thieves | A-5 | |
20 | Misplaced Goods | C-5 | |
21 | Agents of Chaos | C-9 | |
22 | Unfriendly Message | D-1 | Red Guard’s personal mission |
23 | Best of the Best | B-5 | Hatchet’s personal mission |
24 | Warding the Void | A-3 | Voidwarden’s personal mission |
25 | The Greatest Job in the World | C-7 | Demolitionist’s personal mission |
Scenarios are the ‘levels’ in the Gloomhaven series…
Scenario List
Gloomhaven:
Scenario Number | Scenario Name | Map Location | Links | Requirements |
---|---|---|---|---|
1 | Black Barrow | G-10 | Barrow Lair — #2 | None |
2 | Barrow Lair | G-11 | Black Barrow — #1 | First Steps (Party) COMPLETE |
3 | Inox Encampment | G-3 | None | The Merchant Flees (Global) INCOMPLETE |
4 | Crypt of the Damned | E-11 | None | None |
5 | Ruinous Crypt | D-6 | Plane of Elemental Power — #10 | None |
6 | Decaying Crypt | F-10 | None | None |
7 | Vibrant Grotto | C-12 | None | The Power of Enhancement (Global) and The Merchant Flees (Global) COMPLETE |
8 | Gloomhaven Warehouse | C-18 | Gloomhaven (City) | Jekserah’s Plans (Party) COMPLETE and The Dead Invade (Global) INCOMPLETE |
9 | Diamond Mine | L-2 | None | The Merchant Flees (Global) INCOMPLETE |
10 | Plane of Elemental Power | C-7 | Ruinous Crypt — #5, Infernal Throne — #21 | The Rift Neutralized (Global) INCOMPLETE |
11 | Gloomhaven Square A | B-16 | Gloomhaven (City) | End of the Invasion (Global) INCOMPLETE |
12 | Gloomhaven Square B | B-16 | Gloomhaven (City) | End of the Invasion (Global) INCOMPLETE |
13 | Temple of the Seer | N-3 | None | None |
14 | Frozen Hollow | C-10 | None | None |
15 | Shrine of Strength | B-11 | None | None |
16 | Mountain Pass | B-6 | Echo Chamber — #24 | None |
17 | Lost Island | K-17 | Gloomhaven (City) | None |
18 | Abandoned Sewers | C-14 | Gloomhaven (City) | None |
19 | Forgotten Crypt | M-7 | None | The Power of Enhancement (Global) COMPLETE |
20 | Necromancer’s Sanctum | H-13 | None | The Merchant Flees (Global) COMPLETE |
21 | Infernal Throne | C-7 | Plane of Elemental Power — #10 | The Rift Neutralized (Global) INCOMPLETE |
22 | Temple of the Elements | K-8 | None | A Demon’s Errand (Party) or Following Clues (Party) COMPLETE |
23 | Deep Ruins | C-15 | Gloomhaven (City) | None |
24 | Echo Chamber | C-6 | Mountain Pass — #16 | None |
25 | Icecrag Ascent | A-5 | Scorched Summit — #34 | None |
26 | Ancient Cistern | D-15 | Gloomhaven (City) | Water-Breathing (Global) or Through the Ruins (Party) COMPLETE |
27 | Ruinous Rift | E-6 | None | Artifact: Lost INCOMPLETE (Global) and Stonebreaker’s Censer (Party) COMPLETE |
28 | Outer Ritual Chamber | E-4 | Sanctuary of Gloom — #29 | Dark Bounty (Party) COMPLETE |
29 | Sanctuary of Gloom | E-3 | Outer Ritual Chamber — #28 | An Invitation (Party) COMPLETE |
30 | Shrine of the Depths | N-15 | None | The Voice’s Command (Party) |
31 | Plane of Night | A-16 | Gloomhaven (City) | The Power of Enhancement (Global) and Artifact: Recovered (Global) COMPLETE |
32 | Decrepit Wood | L-11 | None | The Voice’s Command (Party) COMPLETE |
33 | Savvas Armory | A-7 | None | The Voice’s Command (Party) or The Drake’s Command (Party) COMPLETE |
34 | Scorched Summit | A-4 | Icecrag Ascent — #25 | The Drake’s Command (Party) COMPLETE and The Drake Aided (Global) INCOMPLETE |
35 | Gloomhaven Battlements A | A-14 | Gloomhaven (City) | A Demon’s Errand (Party) COMPLETE and The Rift Neutralized (Global) INCOMPLETE |
37 | Doom Trench | G-18 | Gloomhaven (City) | Water-Breathing (Global) COMPLETE |
38 | Slave Pens | G-2 | Tribal Assault — #44 | None |
39 | Treacherous Divide | B-11 | Nightmare Peak — #46 | None |
40 | Ancient Defense Network | F-12 | Timeworn Tomb — #41 | The Voice’s Command (Party) and The Voice’s Treasure (Party) COMPLETE |
41 | Timeworn Tomb | F-13 | Ancient Defense Network — #40 | The Voice’s Command (Party) COMPLETE |
42 | Realm of the Voice | C-5 | None | The Scepter and the Voice (Party) COMPLETE and The Voice Freed (Global) INCOMPLETE |
43 | Drake Nest | D-4 | None | The Power of Enhancement (Global) COMPLETE |
44 | Tribal Assault | F-3 | Slave Pens — #38 | Redthorn’s Aid (Party) COMPLETE |
45 | Rebel Swamp | M-9 | None | City Rule: Demonic (Global) COMPLETE |
46 | Nightmare Peak | A-11 | Treacherous Divide — #39 | Across the Divide (Party) COMPLETE |
47 | Lair of the Unseeing Eye | H-18 | Gloomhaven (City) | Through the Trench (Party) COMPLETE |
48 | Shadow Weald | E-1 | None | Redthorn’s Aid (Party) COMPLETE |
49 | Rebel’s Stand | N-7 | None | City Rule: Demonic (Global) COMPLETE |
50 | Ghost Fortress | C-17 | Gloomhaven (City) | City Rule: Demonic (Global) COMPLETE and Annihilation of Order (Global) INCOMPLETE |
51 | The Void | A-15 | Gloomhaven (City) | End of Corruption (Global) x3 COMPLETE |
52 | Noxious Cellar | D-14 | Gloomhaven (City) | “Seeker of Xorn” personal quest |
53 | Crypt Basement | F-11 | None | “Seeker of Xorn” personal quest |
54 | Palace of Ice | D-8 | None | “Seeker of Xorn” personal quest, “Staff of Xorn” item equipped |
55 | Foggy Thicket | G-5 | Bandit’s Wood — #56 | “Take Back the Trees” personal quest |
56 | Bandit’s Wood | G-4 | Foggy Thicket — #55 | “Take Back the Trees” personal quest |
57 | Investigation | D-14 | Gloomhaven (City) | “Vengeance” personal quest |
58 | Bloody Shack | E-15 | Gloomhaven (City) | “Vengeance” personal quest |
59 | Forgotten Grove | F-1 | None | “Finding the Cure” personal quest |
60 | Alchemy Lab | B-15 | Gloomhaven (City) | “Finding the Cure” personal quest |
61 | Fading Lighthouse | N-11 | Pit of Souls — #62 | “The Fall of Man” personal quest |
62 | Pit of Souls | O-11 | Fading Lighthouse — #61 | “The Fall of Man” personal quest |
63 | Magma Pit | M-1 | None | None |
Jaws of the Lion:
Scenario Number | Scenario Name | Map Location | Notes |
---|---|---|---|
1 | Roadside Ambush | B-1 | Part of scenarios 1-5 walkthrough |
2 | A Hole in the Wall | B-1 | Part of scenarios 1-5 walkthrough |
3 | The Black Ship | D-5 | Part of scenarios 1-5 walkthrough |
4 | A Ritual in Stone | C-2 | Part of scenarios 1-5 walkthrough |
5 | A Deeper Understanding | C-2 | Part of scenarios 1-5 walkthrough |
6 | Corrupted Research | B-4 | |
7 | Sunken Tumor | D-2 | |
8 | Hidden Tumor | C-4 | |
9 | Explosive Evolution | D-2 or C-4 | |
10 | The Gauntlet | E-2 | |
11 | Defiled Sewers | D-2 | |
12 | Beguiling Sewers | B-5 | |
13 | Vile Harvest | D-3 | |
14 | Toxic Harvest | B-4 | |
15 | Tainted Blood | C-4 | |
16 | Mixed Results | B-4 | |
17 | Red Twilight | C-6 | |
18 | The Heist | A-5 | |
19 | Den of Thieves | A-5 | |
20 | Misplaced Goods | C-5 | |
21 | Agents of Chaos | C-9 | |
22 | Unfriendly Message | D-1 | Red Guard’s personal mission |
23 | Best of the Best | B-5 | Hatchet’s personal mission |
24 | Warding the Void | A-3 | Voidwarden’s personal mission |
25 | The Greatest Job in the World | C-7 | Demolitionist’s personal mission |
A list of all scenarios in Gloomhaven as well as their unlock conditions, treasures, and rewards. Minor spoilers regarding the flow of the campaign and some items, but no class spoilers.
Introduction
Here is a list of all the scenarios in Gloomhaven. Before I get into the details, a few notes on how this will be formatted:
Scenario Name/Number – All scenarios will be listed with both their number and their name. The numbers aren’t displayed anywhere in digital which is why I’m including their name as well. If you’d like to check scenario numbers on your end, the scenario book is available free online, but that won’t be necessary for reading this guide.
Event Number – If a scenario is unlocked from events, I will include an event number as well as a general description of the event so that you know what options to pick. These numbers are not displayed anywhere in-game, although you can reference the exact text from the very helpful Any2Cards[github.com] on github.
Locks/Mutually Exclusive – I will be using the following terminology for scenario unlock conditions:
- Locks – Completing this scenario will prevent you from accessing a specific scenario, but not vice versa
- Locked if – You will be unable to complete this scenario if you’ve completed the listed scenario first, but not vice versa.
- Mutually Exclusive – Completing one of these scenarios will lock out the other
- Always Available – If a “+” is listed after a scenario’s name, there is no way to lock it out and it can be done at any time.
Treasure – I will list the treasure available in each scenario. If you miss a chest you can redo the scenario to get it, but you can only get any specific treasure tile once per campaign. If “Trap” is listed, that means opening the chest will hurt your character. Random Side Scenarios will unlock a side scenario at random – check out the section for details.
Rewards – Rewards for completing scenario (does not include the XP automatically earned for completing a scenario). These are only offered once per campaign.
Item rewards are added directly to a character’s available items after a scenario is completed. An item design instead means a copy of that item is added to the merchant.
Core Scenarios (1-10)
1. Black Barrow+ – Available at campaign start
Treasure: Random Side Scenario
Rewards: None
2. Barrow Lair+ – Complete scenario 1
Treasure: 10g
Rewards: 10g each, +1 prosperity
3. Inox Encampment – Complete scenario 2
Locked If: Scenario 8 completed
Treasure: Horned Helmet design
Rewards: 15g each, +1 prosperity
4. Crypt of the Damned+ – Complete scenario 2
Treasure: Ring of Skulls design, trap
Rewards: None
5. Ruinous Crypt+ – Complete scenario 4
Treasure: 15g, 15g
Rewards: None
6. Decaying Crypt+ – Complete scenario 4
Treasure: Second Skin
Rewards: 5g each
7. Vibrant Grotto – Complete scenario 8 and 14
Treasure: None
Rewards: None
8. Gloomhaven Warehouse – Complete scenario 3 or 6
Locks: Scenario 3
Mutually Exclusive: Scenario 9
Treasure: Random Side Scenario
Rewards: +2 reputation
9. Diamond Mine – Complete scenario 3
Mutually Exclusive: Scenario 8
Treasure: None
Reward: 20g each, +1 prosperity
10. Plane of Elemental Power – Complete scenario 5
Locked if: Scenario 27 or 36 completed
Treasure: Random Item Design
Reward: None
Core Scenarios (11-20)
11. Gloomhaven Square A – Complete scenario 9
Locks – This locks scenario 45, but only if you completed scenario 35 prior to this scenario (may not be accurate in digital)
Mutually Exclusive – Scenario 12
Treasure: Chainmail
Reward: 15g each, -2 reputation, +2 prosperity, Skullbane Axe design
12. Gloomhaven Square B – Complete scenario 9
Mutually Exclusive – Scenario 11
Treasure: Amulet of Life
Reward: +4 reputation, Skullbane Axe design
13. Template of the Seer – Complete scenario 8
Treasure: 10 XP
Reward: None
14. Frozen Hollow+ – Complete scenario 5, 8, or 18
Treasure: 20g
Reward: Unlocks enhancement
15. Shrine of Strength+ – Complete scenario 13 or 39
Treasure: None
Reward: 20 XP each
16. Mountain Pass+ – Complete scenario 11, 12, or 20
Treasure: Random Item Design
Reward: None
17. Lost Island+ – Complete scenario 13 or open the chest in scenario 37
Treasure: Random Side Scenario
Reward: 25g each (additionally, the scenario is covered in extra gold pickups – good for getting money)
18. Abandoned Sewers+ – Complete scenario 11, 12, or 20
Treasure: Random Item Design
Rewards: None
19. Forgotten Crypt+ – Complete scenario 5 and 14
Treasure: 20g
Rewards: +1 prosperity
20. Necromancer’s Sanctum – complete scenario 7 or 13
Treasure: Skullbane Axe
Rewards: 20g each, +2 reputation, +1 prosperity
Core Scenarios (21-30)
21, Infernal Throne – Complete scenario 10
Locked if – Scenario 27 completed
Locks – Scenario 35
Mutually Exclusive – Scenario 36
Treasure: Random Side Scenario
Rewards: 50g each, +1 prosperity, new city event (78) which unlocks scenario 94.
22, Temple of the Elements+ – Complete scenario 10 or 26
Treasure: Trap
Rewards: None
23, Deep Ruins+ – Complete scenario 18
Treasure: Trap, Fueled Falchion design
Rewards: None
24, Echo Chamber+ – Complete scenario 16
Treasure: Random Side Scenario
Rewards: None
25, Icecrag Ascent+ – Complete scenario 16
Treasure: Drakescale Helm
Rewards: None
26, Ancient Cistern+ – Complete scenario 23 and 43
Treasure: Volatile Bomb
Rewards: 10g each, +1 reputation, +2 prosperity
27, Ruinous Rift+ – Complete scenario 19 (if 35 is completed, you must also complete 21)
Locks: Scenario 10, 21, 35, and 36
Treasure: None
Rewards: 100g worth of enhancements
28, Outer Ritual Chamber – Complete scenario 6, as well as scenario 12 or 20
Treasure: Random Item Design
Rewards: None
29, Sanctuary of Gloom – Complete scenario 28
Treasure: Black Knife
Rewards: 15XP each
30, Shrine of the Depths+ – Complete scenario 24
Treasure: None
Rewards: 10g each
Core Scenarios (31-40)
31, Plane of Night+ – Complete scenario 22 and 14 (if scenario 35 is completed you must also complete 21)
Treasure: Robes of Summoning
Rewards: None
32, Decrepit Wood – Complete scenario 24
Locked if – scenario 42 completed
Treasure: None
Rewards: None
33, Savaas Armory – Complete scenario 25 or 32
Locked if – scenario 34 and 42 completed
Locks – scenario 34
Treasure: None
Rewards: Adds a new road event (66) and city event (75) if scenario 25 is also completed.
34, Scorched Summit – Complete scenario 25
Locks – scenario 33 (if 42 is also completed)
Locked if – scenario 33 completed
Treasure: Drakescale Armor
Rewards: 20g each, +2 reputation, +1 prosperity.
Note – I suspect these lock conditions for 33 and 34 may be different in digital, please let me know if you see any discrepancies.
35, Gloomhaven Battlements A – Complete scenario 22
Locked if – Complete scenarios 21 or 27
Mutually Exclusive – scenario 36[/b]
Treasure: Versatile Dagger
Rewards: 30g each, -5 reptuation, -2 prosperity, and adds a new city event (79) which has entirely negative outcomes.
36, Gloomhaven Battlements B – Complete scenario 22
Locked if – Complete scenario 27
Locks – Scenario 10
Mutually Exclusive – scenario 35
Treasure: Tower Shield
Rewards: 10g each, +4 reputation, and adds a new city event (78) which unlocks scenario 94
37, Doom Trench+ – Complete scenario 31 and 43
Treasure: Unlocks scenario 17
Rewards: None
38, Slave Pens+ – Complete scenario 31
Treasure: Endurance Footwraps
Rewards: +1 reputation
39, Treacherous Divide+ – Complete scenario 31
Treasure: Random Item Design
Rewards: 10XP each
40, Ancient Defense Network – Complete scenario 32 and 33
Locked if: Complete scenario 42
Treasure: Steam Armor
Rewards: None
Core Scenarios (41-51)
41, Timeworn Tomb – Complete scenario 32 and 33
Mutually Exclusive – Scenario 42
Treasure: Trap
Rewards: 50g each, 25XP each, 2 perk points each, +2 prosperity
42, Realm of the Voice – Complete scenario 30
Locks – Scenario 32 and 40. Locks scenario 33 if 34 was completed.
Mutually Exclusive – Scenario 41
Treasure: Perk point, perk point
Rewards: None
43, Drake Nest+ – Complete scenario 14 and 18
Treasure: Drakescale Boots
Rewards: None
44, Tribal Assault+ – Complete scenario 38
Treasure: None
Rewards: +2 reputation, unlocks Angry Face class
45, Rebel Swamp – Complete scenario 35
Locked if – Complete scenario 11 while scenario 35 is already completed (may not be accurate for digital)
Treasure: Random Item Design
Rewards: 20g each, -2 reputation
46, Nightmare Peak+ – Complete scenario 39
Treasure: 30g
Rewards: None
47, Lair of the Unseen Eye+ – Complete scenario 37
Treasure: 15g, 15g
Rewards: None
48, Shadow Weald+ – Complete scenario 38
Treasure: 30g
Rewards: None
49, Rebel’s Stand – Complete scenario 45
Mutually Exclusive – Scenario 50
Treasure: Random Side Scenario
Rewards: 50g each, -2 reputation
50, Ghost Fortress – Complete scenario 45
Mutually Exclusive – Scenario 49
Treasure: None
Rewards: +3 reputation, -2 prosperity
51, The Void – Complete scenario 46, 47, and 48
Treasure: Star Earring
Rewards: +5 reputation, +5 prosperity. Adds a new city event (81) and road event (69). Also you beat the campaign, yay! Have a cookie or something.
Personal Quest Side Scenarios (52-62)
These side scenarios require you to complete the first objective in specific personal quests. Once completed, they will finish the character’s personal quest causing the character with that quest to retire.
52, Noxious Cellar – Unlocked from “Seeker of Xorn” personal quest (complete 3 scenarios with “Crypt” in their name).
Treasure: None
Reward: None
53, Crypt Basement – Complete scenario 52
Treasure: Randon Item Design
Reward: Staff of Xorn (automatically given to the Seeker. They cannot sell it)
54, Palace of Ice – Complete scenario 53
Treasure: 25g
Reward: Seeker retires. Note: Adds city event 59 and road event 59 into the deck instead of the normal events that are added on retirement.
55, Foggy Thicket – Unlocked from “Take Back the Trees” personal quest (complete 3 scenarios located in Dagger Forest).
Treasure: None (needs confirmation)
Reward: 10g (collective)
56, Bandit’s Wood – Complete scenario 55
Treasure: Random Item Design
Reward: 10g each, +2 reputation, retirement.
57, Investigation – Unlocked from “Vengeance” personal quest (complete 4 scenarios in Gloomhaven City).
Treasure: Splint Mail, Random Item Design
Reward: +1 reputation
58, Bloody Shack – Complete scenario 57
Treasure: None
Reward: +2 reputation, retirement
59, Forgotten Grove – Unlocked from “Finding the Cure” personal quest (kill 8 forest imps)
Treasure: None
Reward: None
60, Alchemy Lab – Complete scenario 59
Treasure: None
Reward: +1 prosperity, retirement
61, Fading Lookout – Unlocked from “Fall of Man” personal quest (complete 2 scenarios in Lingering Swamp)
Treasure: None
Reward: None
62, Pit of Souls – Complete scenario 61
Treasure: Random Item Design
Reward: 10XP each, retirement
Random Side Scenarios (63-71)
These scenarios are unlocked whenever you’re rewarded with a “Random Side Scenario.” The unlock is random, but only scenarios you haven’t unlocked already will be eligible. Random Side Scenarios are awarded as treasure in the following scenarios: 1+, 8, 17+, 21, 24+, 49
You also get a random side scenario whenever you would unlock a class that you’ve already unlocked, so it is possible to unlock all of these.
63, Magma Pit
Treasure: Magma Waders
Reward: 15g each
64, Underwater Lagoon – Requires 43 to be complete in addition to unlocking as a random side scenario
Treasure: Wave Crest
Reward: 10XP each
65, Sulfur Mine
Treasure: None
Reward: Ancient Drill Design
66, Clockwork Cove
Treasure: 10g, Rocket Boots Design
Reward: None
67, Arcane Library
Treasure: 10XP
Reward: Power Core
68, Toxic Moor
Treasure: Weighted Net
Reward: 2 major healing potions
69, Well of the Unfortunate
Treasure: None
Reward: 15g each
70, Chained Isle
Treasure: Hooked Chain
Reward: +2 prosperity
71, Windswept Highlands
Treasure: None
Reward: 2 Major Power Potions
Event Side Scenarios (72-83)
The remaining side scenarios are mostly unlocked from events. Some of these events are only added after retiring or unlocking specific characters – this will be mentioned in the descriptions. The number after an event refers to their physical card number in the board game for reference – this is not accessible in game.
72, Oozing Grove – Retire at least 1 character and reach wealth level 4
Treasure: None
Reward: +1 reputation, +1 prosperity
73, Rockslide Ridge – Complete scenario 72 and reach wealth level 6
Treasure: None
Reward: +1 reputation
74, Wrecked Ship – Reach 20 reputation which will add a new city event (76). In this event a merchant will ask you for assistance – accept their proposal
Treasure: Random Item Design
Reward: 10g each, +1 prosperity
Note: This scenario is significantly modified from the original “Merchant Vessel” scenario in the board game. I believe the rewards are the same, however
75, Overgrown Graveyard – Reach -20 reputation, which will add a new city event (77). In this event a man named Nick will have a proposition for you. Accept it to unlock this scenario.
Treasure: Random item Design
Reward: 60g each
76, Harrower Hive – In a city event, an urchin will challenge your bravery. Accept to unlock this scenario. Note: this event does not have a board game equivalent.
Treasure: 20g
Reward: None
77, Vault of Secrets – Complete scenario 73 and reach wealth level 7
Treasure: None
Reward: 5XP each
78, Sacrifice Pit – Unlock the Eclispe class, which adds a new city event (34). In this event, you will see a shady man in an alleyway. Choose to trail him while you have eclipse in your party. If you choose to confront the man, this scenario will be permanently unavailable.
Treasure: None
Reward: +3 reputation
79, Lost Temple – A road event (10) will have you fall into a pit. Choose to explore it, which will add a new city event (71). In that event, your sphere will wonder off – do NOT follow it into the water to add another city event (72). In that event, a smelly bandit will ask you to follow him. Accept the proposal.
Treasure: Heart of the Betrayer
Reward: 15g each
80, Vigil Keep – Retire the spears class to add a road event (49). In that events, armored guards will ask about your allegiance – any answer will unlock this scenario
Treasure: None
Reward: 10XP each
81, Temple of the Eclipse – In a city event (17), a Savaas will offer you a single coin for some goods. Accept the deal to unlock this scenario (demanding more money will make it permanently unavailable).
Treasure: Helix Ring
Reward: 10XP each
82, Burning Mountain – In a road event (24) an Inox will warn you about a burning mountain. Either option will unlock this scenario.
Treasure: Helm of the Mountain, Mountain Hammer – you will be given the option to sacrifice one of these items or escape with both
Reward: +1 reputation (if an artifact is sacrificed), -1 reputation/-2 prosperity (if both artifacts are taken). Currently bugged and both options will result in the bad reward.
83, Shadows Within – Unlock the Sun class to add a city event (31). In this event, a woman will ask you to save her daughter from the Ravens. Agree to her request, otherwise this scenario will be permanently unavailable.
Treasure: None
Rewards: 40g (collective)
Event Side Scenarios (84-95)
84, Crystalline Cave – In a road event (11), you will have to escape an earthquake. Choose the option to take cover while you have a Cragheart, Spellweaver, Triangles class, or Circles class in the party, which will add a city event (73) to the deck. In *that* event, choose the option to investigate the tremors in the university (choosing to do nothing will make this permanently unavailable).
Treasure: Random Item Design
Reward: Resonant Crystal, +1 prosperity
85, Sun Temple – Retire the Sun class to add a road event (48). In this event, Sun Demons will ask where your Sun class character went. Tell them where to find her (yes, you seriously have to betray her. If you don’t this scenario will be permanently unavailable) to add a new road event (61). In *that* road event, the sun demons will have her captive – free her to unlock the scenario.
Treasure: None
Reward: Orb of Dawn
86, Harried Village – Retire a Mindthief to add a city event (47). In that event, the mindthief will ask a guard for help investigating the water being poisoned. Ignore her (yep, you have to ignore ol’ ratty otherwise this will be permanently unavailable), which adds another city event (63) to the deck. In *that* event, agree to help a guard investigate poisoned water.
Treasure: None
Reward: +2 reputation
87, Corrupted Cover – As above, except agree to help the Mindthief. Alternatively, complete scenario 86.
Treasure: Random Item Design
Reward: +1 reputation, +1 prosperity
88, Plane of Water – Retire the Circles class to add a road event (50). In the event, you will come across a staff on the road – take it to add a city event (68). In *that* event the staff will start leaking water, don’t throw it away (otherwise this will be permanently unavailable) to unlock this scenario.
Treasure: 1 perk point, 1 perk point
Reward: Staff of Summoning
89, Syndicate Hideout – Retire the Eclipse class to add a road event (51). In this event, a town guard will ask questions about Eclipse. Rat out Eclipse (you may be noticing a theme here where we screw over our retired mercs…) to add another city event (64). In that event, Eclipse will murder some syndicate members. Listen to what he has to say to unlock this scenario.
Treasure: Trap, trap, Orb of Twilight
Reward: 50g (collective)
90, Demonic Rift – Retire a Spellweaver to add a road event (44). In this event, demons will be fighting an unknown traveler, help them instead of sneaking away to unlock this scenario.
Treasure: Random Item Design
Reward: Black Censor
91, Wild Melee – Retire the Phoenix class to add a city event (58). In this event, a man will be rambling about a vermling with a staff that shoots lightning. Hear him out to unlock this scenario (otherwise this will be permanently unavailable).
Treasure: None
Reward: 2 perk points each
92, Back Alley Brawl – Retire the Saws class to add a city event (56). In this event, Saw will ask you what he should do in life. Tell him to follow his dreams, which will add another city event (66). In that event, Saw will have racked up a bunch of debt, choose to help him escape town to add *another* city event (67). In *that* event, some thugs will demand payment for the debts – refuse to unlock this scenario. Geez.
Treasure: None
Reward: 10g each, -3 reputation
93, Sunken Vessel – In a city event (8), a merchant will offer to sell you a treasure map. Agree to buy it (requires 10 gold, event will go back into the random event pool if you don’t have enough) to unlock this scenario.
Treasure: Doomed Compass
Reward: 10XP each
94, Vermling Nest – Complete scenario 21 or 36, which will add a city event (78). A man will ask you to investigate Vermling attacks – pick either option to unlock this scenario.
Treasure: None
Reward: None
95, Payment Due – Complete scenario 94
Treasure: None
Reward: Skull of Hatred
Personal Quest Help
A few personal quests care about visiting certain location or defeating specific enemies. This section lists scenarios that qualify for those quests.
Locations
- Dagger Forest – Scenario 3, 28, 29, 38, 43, 44, 48, 59, 81 and 91
- Lingering Swamp – Scenario 19, 32, 45, 49, 61, 62, 68, and 79
- Gloomhaven – Scenario 8, 11, 12, 18, 23, 26, 31, 35, 36, 50, 51, 52, 57, 58, 60, 77, 78, 83, 86, 88, 89, 92
- Watcher Mountains – Scenario 9, 13, 63, 65, 73, 76, 80, 82, and 85
- Copperneck Mountains – Scenario 7, 14, 15, 16, 24, 25, 33, 34, 39, 40, 41, 42, 46, 54, 55, 56, 66, and 84
- Misty Sea – Scenario 17, 30, 37, 47, 64, 70, 74, and 93
- Boss Scenarios – Scenario 2, 8, 9, 11, 12, 20, 21, 34, 35, 36, 46, 47, 48, 51, 77 and 80
Monsters
- Forest Imps – Scenario 7, 40, 48, 64, 67, 69, and 72
- Vermlings – Scenario 9, 17, 18, 52, 63, 65, 69, 86, and 94
- Ooze – Scenario 18, 26, 30, 52, 53, 60, 61, 64, 66, 72, 87, and 88
- Spitting Drake – Scenario 13, 25, 34, 39, 43, 52, 60, and 71
- Lurker – Scenario 30, 37, 47, 74, 86, 87, 88, and 93
- Bandit/Cultist – Scenario 1, 2, 4, 5, 12, 19, 20, 22, 28, 39, 56, 74, 78, 83, 89, 91, and 92
- Flame Demon – Scenario 5, 10, 21, 22, 27, 33, 35, 36, 40, 43, 61, 82, 84, 92, and 95
- Frost Demon – Scenario 5, 14, 15, 21, 22, 27, 33, 35, 36, 39, 46, 54, 61, 84, 88, and 93
- Wind Demon – Scenario 4, 15, 16, 21, 22, 27, 33, 35, 36, 42, 46, 50, 70, 71, and 90
- Earth Demon – Scenario 4, 7, 10, 16, 21, 22, 27, 33, 35, 36, 48, 50, 58, 82, 84, 90, 92, and 95
- Night Demon – Scenario 5, 20, 21, 26, 27, 28, 31, 42, 46, 50, 70, 76, 80, 85, and 90
- Sun Demon – Scenario 10, 21, 27, 28, 50, 71, 80, and 85
Thanks to Mechalibur for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.